/**************************************************************************** ** ** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import Qt3D.Core 2.0 import Qt3D.Render 2.0 import Qt3D.Input 2.0 import Qt3D.Extras 2.0 Entity { id: sceneRoot Camera { id: camera projectionType: CameraLens.PerspectiveProjection fieldOfView: 45 aspectRatio: 16/9 nearPlane : 0.1 farPlane : 1000.0 position: Qt.vector3d( 0.0, 0.0, 20.0 ) upVector: Qt.vector3d( 0.0, 1.0, 0.0 ) viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 ) } RenderSettings { id : external_forward_renderer activeFrameGraph : ForwardRenderer { camera: camera clearColor: "white" } } // Event Source will be set by the Qt3DQuickWindow InputSettings { id: inputSettings } components: [external_forward_renderer, inputSettings] Entity { components: [ DirectionalLight { worldDirection: Qt.vector3d(0., 0., -1.0).normalized(); color: "white" intensity: 1. } ] } Entity { id: mainEntity objectName: "mainEntity" ConeMesh { id: coneMesh length: 4 } PhongMaterial { id: coneMaterial diffuse: "yellow" } Transform { id: coneTransform scale: 1.5 translation: Qt.vector3d(0, 2, 0) } components: [ coneMesh, coneMaterial, coneTransform ] } Entity { id: draggerEntity objectName: "draggerEntity" property vector3d position: Qt.vector3d(0, 0, 0) CylinderMesh { id: mesh radius: .5 length: 3 rings: 2 slices: 20 } Transform { id: transform rotationZ: 90 translation: draggerEntity.position.plus(Qt.vector3d(0, -5, 0)) } PhongMaterial { id: material diffuse: picker.pressed ? "lightgreen" : "green" } ObjectPicker { id: picker property double lastPos: 0 dragEnabled: true onPressed: { lastPos = pick.worldIntersection.x } onMoved: { var x = draggerEntity.position.x + (pick.worldIntersection.x - lastPos) if (x > 5) x = 5 if (x < -5) x = -5 draggerEntity.position.x = x lastPos = pick.worldIntersection.x coneMesh.bottomRadius = 1. + (x / 7.) } } components: [ mesh, material, transform, picker ] } Entity { id: obstructionEntity components: [ CuboidMesh { }, PhongMaterial { diffuse: "blue" }, Transform { scale: 2 translation: Qt.vector3d(4, -5, 0) }, ObjectPicker { } ] } }