// Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause import Qt3D.Core 2.0 import Qt3D.Render 2.0 import Qt3D.Extras 2.0 import QtQuick 2.0 as QQ2 Entity { id: sceneRoot property int counter: 0 components: [ RenderSettings { activeFrameGraph: Viewport { normalizedRect: Qt.rect(0.0, 0.0, 1.0, 1.0) enabled: counter !== 5 RenderSurfaceSelector { ClearBuffers { buffers : ClearBuffers.ColorDepthBuffer clearColor: "white" enabled: counter !== 6 } CameraSelector { camera: camera enabled: counter !== 7 LayerFilter { enabled: counter === 12 layers: sceneLayer } } } } } ] QQ2.Timer { interval: 500 repeat: true running: true onTriggered: { counter += 1; if (counter > 15) counter = 0; } } Camera { id: camera projectionType: CameraLens.PerspectiveProjection fieldOfView: 45 aspectRatio: 16/9 nearPlane : 0.1 farPlane : 1000.0 enabled: counter !== 4 position: Qt.vector3d(0, 10, 10) viewCenter: Qt.vector3d(0, 0, 0) upVector: Qt.vector3d(0, 1, 0) } // Sphere Entity { SphereMesh { id: sphereMesh enabled: counter !== 0 } PhongMaterial { id: material ambient: "dodgerblue" diffuse: "chartreuse" specular: "ghostwhite" enabled: counter !== 1 } Layer { id: sceneLayer enabled: counter !== 2 } Transform { id: transform property real x: 0.0 property real y: 0.0 property real z: 0.0 translation: Qt.vector3d(x, y, z) enabled: counter !== 3 } QQ2.SequentialAnimation { running: true loops: QQ2.Animation.Infinite QQ2.NumberAnimation { target: transform; property: "x" from: 0; to: 5; duration: 550 easing.type: QQ2.Easing.InOutQuad } QQ2.NumberAnimation { target: transform; property: "y" from: 0; to: 5; duration: 650 easing.type: QQ2.Easing.InOutQuad } QQ2.NumberAnimation { target: transform; property: "z" from: 0; to: 5; duration: 350 easing.type: QQ2.Easing.InOutQuad } QQ2.NumberAnimation { target: transform; property: "x" from: 5; to: 0; duration: 550 easing.type: QQ2.Easing.InOutQuad } QQ2.NumberAnimation { target: transform; property: "y" from: 5; to: 0; duration: 350 easing.type: QQ2.Easing.InOutQuad } QQ2.NumberAnimation { target: transform; property: "z" from: 5; to: 0; duration: 650 easing.type: QQ2.Easing.InOutQuad } } components: [sphereMesh, material, sceneLayer, transform] } // Floor Entity { PlaneMesh { id: planeMesh width: 25.0 height: 10 } PhongMaterial { id: floorMaterial ambient: "lawngreen" diffuse: "forestgreen" specular: "floralwhite" shininess: 0.5 } Layer { id: floorLayer } components: [planeMesh, floorMaterial, floorLayer] } }