/**************************************************************************** ** ** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import Qt3D.Core 2.0 import Qt3D.Render 2.10 import Qt3D.Input 2.0 import Qt3D.Extras 2.0 Entity { id: sceneRoot Camera { id: camera projectionType: CameraLens.PerspectiveProjection fieldOfView: 45 aspectRatio: 16/9 nearPlane : 0.1 farPlane : 1000.0 position: Qt.vector3d( 0.0, 0.0, 3.0 ) upVector: Qt.vector3d( 0.0, 1.0, 0.0 ) viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 ) } Camera { id: backgroundCamera projectionType: CameraLens.OrthographicProjection left: -0.25 bottom: -0.25 top: 0.25 right: 0.25 nearPlane: 0.1 farPlane: 1.5 position: Qt.vector3d( 0.0, 0.0, 1.0 ) upVector: Qt.vector3d( 0.0, 1.0, 0.0 ) viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 ) } Layer { id: backgroundLayer recursive: true } Layer { id: sceneLayer recursive: true } Layer { id: secondBackgroundLayer } RenderSettings { id : external_forward_renderer activeFrameGraph : RenderSurfaceSelector { Viewport { normalizedRect: Qt.rect(0,0,1,1) ClearBuffers { buffers: ClearBuffers.ColorDepthStencilBuffer clearColor: "white" LayerFilter { layers: [ backgroundLayer, secondBackgroundLayer ] CameraSelector { camera: backgroundCamera } } } ClearBuffers { buffers: ClearBuffers.DepthStencilBuffer LayerFilter { layers: [ backgroundLayer, ] filterMode: LayerFilter.DiscardAnyMatchingLayers CameraSelector { camera: camera } } } } } } OrbitCameraController { camera: camera } InputSettings { id: inputSettings } components: [external_forward_renderer, inputSettings] PlaneMesh { id: backgroundMesh width: 0.5 height: 0.5 } Transform { id: backgroundTransform rotation: fromAxisAndAngle(Qt.vector3d(1,0,0), 90) } Transform { id: smallBackgroundTransform translation: Qt.vector3d(0,0.5,0) scale: 0.5 } PhongMaterial { id: backgroundMaterial ambient: "black" } PhongMaterial { id: smallBackgroundMaterial ambient: "red" } GeometryRenderer { id: mesh view: PlaneMesh { width: 1 height: 1 } } Transform { id: transform translation: Qt.vector3d(0,0,-1) rotation: fromAxisAndAngle(Qt.vector3d(1,0,0), 90) } PhongMaterial { id: material ambient: "blue" } Entity { id: backgroundFilterEntity components: [backgroundLayer] Entity { id: backgroundEntity objectName: "backgroundEntity" components: [backgroundMesh, backgroundMaterial, backgroundTransform] Entity { id: smallBackground objectName: "smallBackground" components: [backgroundMesh, smallBackgroundMaterial, smallBackgroundTransform] } } } Entity { components: [sceneLayer] Entity { id: mainEntity objectName: "mainEntity" components: [ mesh, material, transform ] } } }