/**************************************************************************** ** ** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "scene.h" #include #include #include #include #include #include #include #include #include class MyTextureImage : public Qt3DRender::QPaintedTextureImage { public: MyTextureImage(int w, int h) { setSize(QSize(w, h)); } protected: void paint(QPainter *painter) { int w = painter->device()->width(); int h = painter->device()->height(); // clear to white painter->fillRect(0, 0, w, h, QColor(255, 255, 255)); // draw some text painter->setPen(QColor(255, 0, 0)); painter->setFont(QFont("Times", 30, QFont::Normal, true)); painter->drawText(w / 8, h / 6, QDateTime::currentDateTime().toString()); painter->setPen(QPen(QBrush(QColor(0, 0, 0)) ,10)); painter->setBrush(QColor(0, 0, 255)); // draw some circles for (int i = 0; i < m_circleCount; i++) { float r = w / 8.f; float cw = 0.25 * w + 0.5 * h * (i % 2); float ch = 0.375 * w + 0.375 * h * (i / 2); painter->drawEllipse(QPointF(cw, ch), r, r); } m_circleCount = (m_circleCount % 4) + 1; } int m_circleCount = 1; }; Scene::Scene(Qt3DCore::QEntity *rootEntity) : m_rootEntity(rootEntity) { // Cuboid shape data Qt3DExtras::QCuboidMesh *cuboid = new Qt3DExtras::QCuboidMesh(); // CuboidMesh Transform m_transform = new Qt3DCore::QTransform(); m_transform->setScale(4.0f);; // create texture m_paintedTextureImage = new MyTextureImage(128, 128); m_paintedTextureImage->update(); Qt3DRender::QTexture2D *tex = new Qt3DRender::QTexture2D(); tex->addTextureImage(m_paintedTextureImage); Qt3DExtras::QDiffuseMapMaterial *mat = new Qt3DExtras::QDiffuseMapMaterial(); mat->setAmbient(QColor(64, 64, 64)); mat->setSpecular(QColor(255, 255, 255)); mat->setDiffuse(tex); auto renderer = new Qt3DRender::QGeometryRenderer; renderer->setView(cuboid); //Cuboid m_cuboidEntity = new Qt3DCore::QEntity(m_rootEntity); m_cuboidEntity->addComponent(renderer); m_cuboidEntity->addComponent(mat); m_cuboidEntity->addComponent(m_transform); QTimer *timer = new QTimer(this); connect(timer, &QTimer::timeout, this, &Scene::updateTimer); timer->start(50); } Scene::~Scene() { } void Scene::redrawTexture() { m_paintedTextureImage->update(); } void Scene::setSize(QSize size) { m_paintedTextureImage->setSize(size); } void Scene::updateTimer() { m_transform->setRotation(QQuaternion::fromAxisAndAngle(0, 1, 0, m_angle)); m_angle += 0.4f; }