// Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause #include "scene.h" #include #include #include #include #include #include #include #include #include class MyTextureImage : public Qt3DRender::QPaintedTextureImage { public: MyTextureImage(int w, int h) { setSize(QSize(w, h)); } protected: void paint(QPainter *painter) override { int w = painter->device()->width(); int h = painter->device()->height(); painter->setViewport(0, h, w, -h); // clear to white painter->fillRect(0, 0, w, h, QColor(255, 255, 255)); // draw some text painter->setPen(QColor(255, 0, 0)); painter->setFont(QFont("Times", 30, QFont::Normal, true)); painter->drawText(w / 8, h / 6, QDateTime::currentDateTime().toString()); painter->setPen(QPen(QBrush(QColor(0, 0, 0)) ,10)); painter->setBrush(QColor(0, 0, 255)); // draw some circles for (int i = 0; i < m_circleCount; i++) { float r = w / 8.f; float cw = 0.25 * w + 0.5 * h * (i % 2); float ch = 0.375 * w + 0.375 * h * (i / 2); painter->drawEllipse(QPointF(cw, ch), r, r); } m_circleCount = (m_circleCount % 4) + 1; } int m_circleCount = 1; }; Scene::Scene(Qt3DCore::QEntity *rootEntity) : m_rootEntity(rootEntity) { // Cuboid shape data Qt3DExtras::QCuboidMesh *cuboid = new Qt3DExtras::QCuboidMesh(); // CuboidMesh Transform m_transform = new Qt3DCore::QTransform(); m_transform->setScale(4.0f);; // create texture m_paintedTextureImage = new MyTextureImage(128, 128); m_paintedTextureImage->update(); Qt3DRender::QTexture2D *tex = new Qt3DRender::QTexture2D(); tex->addTextureImage(m_paintedTextureImage); Qt3DExtras::QDiffuseMapMaterial *mat = new Qt3DExtras::QDiffuseMapMaterial(); mat->setAmbient(QColor(64, 64, 64)); mat->setSpecular(QColor(255, 255, 255)); mat->setDiffuse(tex); //Cuboid m_cuboidEntity = new Qt3DCore::QEntity(m_rootEntity); m_cuboidEntity->addComponent(cuboid); m_cuboidEntity->addComponent(mat); m_cuboidEntity->addComponent(m_transform); QTimer *timer = new QTimer(this); connect(timer, &QTimer::timeout, this, &Scene::updateTimer); timer->start(50); } Scene::~Scene() { } void Scene::redrawTexture() { m_paintedTextureImage->update(); } void Scene::setSize(QSize size) { m_paintedTextureImage->setSize(size); } void Scene::updateTimer() { m_transform->setRotation(QQuaternion::fromAxisAndAngle(0, 1, 0, m_angle)); m_angle += 0.4f; }