// Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only import Qt3D.Core 2.0 import Qt3D.Render 2.0 import Qt3D.Extras 2.0 Entity { components: RenderSettings { ForwardRenderer {} renderPolicy: RenderSettings.Always } Entity { components: [ PlaneMesh { width: 2.0 height: 2.0 meshResolution: Qt.size(2, 2) }, Transform { // Rotate the plane so that it faces us rotation: fromAxisAndAngle(Qt.vector3d(1.0, 0.0, 0.0), 90) }, Material { parameters: Parameter { name: "winsize"; value: Qt.vector2d(_window.width, _window.height) } effect: Effect { techniques: Technique { filterKeys: [ FilterKey{ name: "renderingStyle"; value: "forward" } ] graphicsApiFilter { minorVersion: 3 majorVersion: 2 api: GraphicsApiFilter.OpenGL profile: GraphicsApiFilter.CoreProfile } renderPasses: RenderPass { shaderProgram: ShaderProgram { vertexShaderCode: loadSource("qrc:/plasma.vert") fragmentShaderCode: loadSource("qrc:/plasma.frag") } } } } } ] } }