// Copyright (C) 2018 Klaralvdalens Datakonsult AB (KDAB). // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only import Qt3D.Core 2.0 import Qt3D.Render 2.0 import Qt3D.Input 2.0 import Qt3D.Extras 2.0 Entity { id: root property vector3d origin property vector3d direction property real length: 1 components: [ mesh, material ] function buildVertexBufferData(o, d, l) { // Vertices var v0 = o var v1 = o.plus(d.times(l)) var vertices = [ v1, v0 ] var vertexArray = new Float32Array(vertices.length * 3); var i = 0; vertices.forEach(function(vec3) { vertexArray[i++] = vec3.x; vertexArray[i++] = vec3.y; vertexArray[i++] = vec3.z; }); return vertexArray; } Buffer { id: vertexBuffer data: buildVertexBufferData(root.origin, root.direction, root.length) } GeometryRenderer { id: mesh instanceCount: 1 indexOffset: 0 firstInstance: 0 primitiveType: GeometryRenderer.Lines geometry: Geometry { Attribute { attributeType: Attribute.VertexAttribute vertexBaseType: Attribute.Float vertexSize: 3 byteOffset: 0 count: 2 name: defaultPositionAttributeName buffer: vertexBuffer } } } LineMaterial { id: material maincolor: "white" } }