// Copyright (C) 2017 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "qt3dwindow.h" #include "qfirstpersoncameracontroller.h" #include "planematerial.h" int main(int argc, char *argv[]) { QGuiApplication app(argc, argv); Qt3DExtras::Qt3DWindow view; // Scene Root Qt3DCore::QEntity *sceneRoot = new Qt3DCore::QEntity(); // Scene Camera Qt3DRender::QCamera *basicCamera = view.camera(); basicCamera->setProjectionType(Qt3DRender::QCameraLens::PerspectiveProjection); basicCamera->setAspectRatio(view.width() / view.height()); basicCamera->setUpVector(QVector3D(0.0f, 1.0f, 0.0f)); basicCamera->setPosition(QVector3D(0.0f, 0.0f, 6.0f)); basicCamera->setViewCenter(QVector3D(0.0f, 0.0f, 0.0f)); basicCamera->setNearPlane(0.1f); basicCamera->setFarPlane(1000.0f); basicCamera->setFieldOfView(45.0f); // For camera controls Qt3DExtras::QFirstPersonCameraController *camController = new Qt3DExtras::QFirstPersonCameraController(sceneRoot); camController->setCamera(basicCamera); Qt3DRender::QFrameGraphNode* frameGraphNode = view.activeFrameGraph(); while (frameGraphNode->childNodes().size() > 0) frameGraphNode = (Qt3DRender::QFrameGraphNode*)frameGraphNode->childNodes().at(0); view.defaultFrameGraph()->setClearColor(QColor::fromRgbF(1.0f, 1.0f, 1.0f)); Qt3DRender::Quick::QScene2D *qmlTextureRenderer = new Qt3DRender::Quick::QScene2D(frameGraphNode); Qt3DRender::QTexture2D* offscreenTexture = new Qt3DRender::QTexture2D(qmlTextureRenderer); offscreenTexture->setSize(1024, 1024); offscreenTexture->setFormat(Qt3DRender::QAbstractTexture::RGBA8_UNorm); offscreenTexture->setGenerateMipMaps(true); offscreenTexture->setMagnificationFilter(Qt3DRender::QAbstractTexture::Linear); offscreenTexture->setMinificationFilter(Qt3DRender::QAbstractTexture::Linear); offscreenTexture->setWrapMode(Qt3DRender::QTextureWrapMode(Qt3DRender::QTextureWrapMode::ClampToEdge, offscreenTexture)); Qt3DRender::QRenderTargetOutput *output = new Qt3DRender::QRenderTargetOutput(qmlTextureRenderer); output->setAttachmentPoint(Qt3DRender::QRenderTargetOutput::Color0); output->setTexture(offscreenTexture); qmlTextureRenderer->setOutput(output); QQmlEngine engine; QQmlComponent component(&engine, QUrl(QStringLiteral("qrc:/OffscreenGui.qml"))); qmlTextureRenderer->setItem(static_cast(component.create())); Qt3DCore::QEntity* planeEntity = new Qt3DCore::QEntity(sceneRoot); Qt3DExtras::QPlaneMesh* planeMesh = new Qt3DExtras::QPlaneMesh(planeEntity); planeMesh->setWidth(4); planeMesh->setHeight(4); planeEntity->addComponent(planeMesh); PlaneMaterial* material = new PlaneMaterial(offscreenTexture, planeEntity); planeEntity->addComponent(material); Qt3DCore::QTransform* transform = new Qt3DCore::QTransform(planeEntity); transform->setRotation(QQuaternion::fromAxisAndAngle(1,0,0,90)); planeEntity->addComponent(transform); view.setRootEntity(sceneRoot); view.show(); return app.exec(); }