// Copyright (C) 2017 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #include #include #include #include #include #include #include #include #include #include #include #include #include #include "planematerial.h" PlaneMaterial::PlaneMaterial(Qt3DRender::QAbstractTexture *texture, Qt3DCore::QNode *parent) : QMaterial(parent) , m_effect(new Qt3DRender::QEffect(this)) , m_texture(texture) { setEffect(m_effect); m_texCoordScaleParam = new Qt3DRender::QParameter(QStringLiteral("texCoordScale"), QVector2D(1.0f, -1.0f)); m_texCoordBiasParam = new Qt3DRender::QParameter(QStringLiteral("texCoordBias"), QVector2D(0.0f, 1.0f)); m_textureParam = new Qt3DRender::QParameter(QStringLiteral("surfaceTexture"), m_texture); m_effect->addParameter(m_texCoordScaleParam); m_effect->addParameter(m_texCoordBiasParam); m_effect->addParameter(m_textureParam); m_filter = new Qt3DRender::QFilterKey(this); m_filter->setName(QStringLiteral("renderingStyle")); m_filter->setValue(QStringLiteral("forward")); m_techniqueGLES = new Qt3DRender::QTechnique(m_effect); m_techniqueGL3 = new Qt3DRender::QTechnique(m_effect); m_techniqueGL2 = new Qt3DRender::QTechnique(m_effect); m_techniqueGLES->addFilterKey(m_filter); m_techniqueGL3->addFilterKey(m_filter); m_techniqueGL2->addFilterKey(m_filter); m_effect->addTechnique(m_techniqueGLES); m_effect->addTechnique(m_techniqueGL3); m_effect->addTechnique(m_techniqueGL2); m_programGLES = new Qt3DRender::QShaderProgram(m_effect); m_programGLES->setVertexShaderCode(Qt3DRender::QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/es2/texturing.vert")))); m_programGLES->setFragmentShaderCode(Qt3DRender::QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/es2/texturing.frag")))); m_programGL3 = new Qt3DRender::QShaderProgram(m_effect); m_programGL3->setVertexShaderCode(Qt3DRender::QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/gl3/texturing.vert")))); m_programGL3->setFragmentShaderCode(Qt3DRender::QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/gl3/texturing.frag")))); m_renderPassGLES = new Qt3DRender::QRenderPass(m_effect); m_renderPassGL3 = new Qt3DRender::QRenderPass(m_effect); m_renderPassGL2 = new Qt3DRender::QRenderPass(m_effect); m_renderPassGLES->setShaderProgram(m_programGLES); m_renderPassGL3->setShaderProgram(m_programGL3); m_renderPassGL2->setShaderProgram(m_programGL3); m_techniqueGL2->addRenderPass(m_renderPassGL2); m_techniqueGLES->addRenderPass(m_renderPassGLES); m_techniqueGL3->addRenderPass(m_renderPassGL3); m_techniqueGLES->graphicsApiFilter()->setApi(Qt3DRender::QGraphicsApiFilter::OpenGLES); m_techniqueGLES->graphicsApiFilter()->setMajorVersion(2); m_techniqueGLES->graphicsApiFilter()->setMinorVersion(0); m_techniqueGLES->graphicsApiFilter()->setProfile(Qt3DRender::QGraphicsApiFilter::NoProfile); m_techniqueGL2->graphicsApiFilter()->setApi(Qt3DRender::QGraphicsApiFilter::OpenGL); m_techniqueGL2->graphicsApiFilter()->setMajorVersion(2); m_techniqueGL2->graphicsApiFilter()->setMinorVersion(0); m_techniqueGL2->graphicsApiFilter()->setProfile(Qt3DRender::QGraphicsApiFilter::NoProfile); m_techniqueGL3->graphicsApiFilter()->setApi(Qt3DRender::QGraphicsApiFilter::OpenGL); m_techniqueGL3->graphicsApiFilter()->setMajorVersion(3); m_techniqueGL3->graphicsApiFilter()->setMinorVersion(1); m_techniqueGL3->graphicsApiFilter()->setProfile(Qt3DRender::QGraphicsApiFilter::CoreProfile); }