/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef PLANEMATERIAL_H #define PLANEMATERIAL_H #include #include #include #include class PlaneMaterial : public Qt3DRender::QMaterial { public: explicit PlaneMaterial(Qt3DRender::QAbstractTexture *texture, Qt3DCore::QNode *parent = nullptr); private: Qt3DRender::QEffect *m_effect; Qt3DRender::QAbstractTexture *m_texture; Qt3DRender::QParameter *m_textureParam, *m_texCoordScaleParam, *m_texCoordBiasParam; Qt3DRender::QFilterKey *m_filter; Qt3DRender::QTechnique *m_techniqueGLES, *m_techniqueGL3, *m_techniqueGL2; Qt3DRender::QShaderProgram *m_programGLES, *m_programGL3; Qt3DRender::QRenderPass *m_renderPassGLES, *m_renderPassGL3, *m_renderPassGL2; }; #endif // PLANEMATERIAL_H