/**************************************************************************** ** ** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import Qt3D.Core 2.10 import Qt3D.Render 2.10 import Qt3D.Input 2.0 import Qt3D.Animation 2.10 import Qt3D.Extras 2.10 import QtQuick 2.9 DefaultSceneEntity { id: scene SkinnedPbrEffect { id: skinnedPbrEffect } Timer { interval: 2000 running: true repeat: false onTriggered: { animator1.running = true animator2.running = true animator3.running = true animator4.running = true animator5.running = true } } SkinnedEntity { id: riggedFigure1 effect: skinnedPbrEffect source: "qrc:/assets/gltf/2.0/RiggedFigure/RiggedFigure.gltf" baseColor: "red" components: [ // ClipAnimator { // loops: 3 // clip: AnimationClipLoader { source: "qrc:/jump.json" } // channelMapper: ChannelMapper { // mappings: [ // SkeletonChannelMapping { target: riggedFigure.skeleton } // ] // } // } BlendedClipAnimator { id: animator1 loops: 5 blendTree: ClipBlendValue { clip: AnimationClipLoader { source: "qrc:/jump.json" } } channelMapper: ChannelMapper { mappings: [ SkeletonMapping { skeleton: riggedFigure1.skeleton } ] } onRunningChanged: console.log("running = " + running) } ] } SkinnedEntity { id: riggedFigure2 effect: skinnedPbrEffect source: "qrc:/assets/gltf/2.0/RiggedFigure/RiggedFigure.gltf" baseColor: "purple" transform.translation: Qt.vector3d(0.0, 0.0, -1.0); components: [ BlendedClipAnimator { id: animator2 loops: 5 blendTree: ClipBlendValue { clip: AnimationClipLoader { source: "qrc:/jump.json" } } channelMapper: ChannelMapper { mappings: [ SkeletonMapping { skeleton: riggedFigure2.skeleton } ] } onRunningChanged: console.log("running = " + running) } ] } SkinnedEntity { id: riggedFigure3 effect: skinnedPbrEffect source: "qrc:/assets/gltf/2.0/RiggedFigure/RiggedFigure.gltf" baseColor: "blue" transform.translation: Qt.vector3d(0.0, 0.0, -2.0); components: [ BlendedClipAnimator { id: animator3 loops: 5 blendTree: ClipBlendValue { clip: AnimationClipLoader { source: "qrc:/jump.json" } } channelMapper: ChannelMapper { mappings: [ SkeletonMapping { skeleton: riggedFigure3.skeleton } ] } onRunningChanged: console.log("running = " + running) } ] } SkinnedEntity { id: riggedFigure4 effect: skinnedPbrEffect source: "qrc:/assets/gltf/2.0/RiggedFigure/RiggedFigure.gltf" baseColor: "green" transform.translation: Qt.vector3d(0.0, 0.0, -3.0); components: [ BlendedClipAnimator { id: animator4 loops: 5 blendTree: ClipBlendValue { clip: AnimationClipLoader { source: "qrc:/jump.json" } } channelMapper: ChannelMapper { mappings: [ SkeletonMapping { skeleton: riggedFigure4.skeleton } ] } onRunningChanged: console.log("running = " + running) } ] } SkinnedEntity { id: riggedFigure5 effect: skinnedPbrEffect source: "qrc:/assets/gltf/2.0/RiggedFigure/RiggedFigure.gltf" baseColor: "orange" transform.translation: Qt.vector3d(0.0, 0.0, -4.0); components: [ BlendedClipAnimator { id: animator5 loops: 5 blendTree: ClipBlendValue { clip: AnimationClipLoader { source: "qrc:/jump.json" } } channelMapper: ChannelMapper { mappings: [ SkeletonMapping { skeleton: riggedFigure5.skeleton } ] } onRunningChanged: console.log("running = " + running) } ] } SkinnedEntity { id: riggedSimple effect: skinnedPbrEffect source: "qrc:/assets/gltf/2.0/RiggedSimple/RiggedSimple.gltf" baseColor: "blue" transform.scale: 0.05 transform.translation: Qt.vector3d(0.5, 0.25, 0.0) createJointsEnabled: true onRootJointChanged: { var animation = animationComp.createObject(rootJoint) var targetJoint = rootJoint.childJoints[0] animation.target = targetJoint animation.running = true } Component { id: animationComp SequentialAnimation { id: sequentialAnimation property variant target: null property real dz: 30.0 loops: Animation.Infinite NumberAnimation { target: sequentialAnimation.target property: "rotationZ" from: -dz to: dz duration: 600 easing.type: Easing.OutCubic } NumberAnimation { target: sequentialAnimation.target property: "rotationZ" from: dz to: -dz duration: 600 easing.type: Easing.OutCubic } } } } }