/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. 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IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import Qt3D.Core 2.0 import Qt3D.Render 2.0 import Qt3D.Input 2.0 import Qt3D.Extras 2.10 import QtQuick 2.5 Entity { id: sceneRoot Camera { id: camera projectionType: CameraLens.PerspectiveProjection fieldOfView: 45 aspectRatio: 16/9 nearPlane : 0.1 farPlane : 1000.0 position: Qt.vector3d( 0.0, 0.0, 20.0 ) upVector: Qt.vector3d( 0.0, 1.0, 0.0 ) viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 ) } OrbitCameraController { camera: camera } RenderSettings { id : external_forward_renderer activeFrameGraph : ForwardRenderer { camera: camera clearColor: "lightgrey" } } // Event Source will be set by the Qt3DQuickWindow InputSettings { id: inputSettings } components: [external_forward_renderer, inputSettings] PlaneMesh { id: mesh } SpriteGrid { id: spriteGrid rows: 2 columns: 6 texture: textureLoader } SpriteSheet { id:spriteSheet texture: textureLoader SpriteItem { x: 0; y: 0; width: 250; height: 172 } SpriteItem { x: 276; y: 0; width: 250; height: 172 } SpriteItem { x: 550; y: 0; width: 250; height: 172 } SpriteItem { x: 826; y: 0; width: 250; height: 172 } SpriteItem { x: 1100; y: 0; width: 250; height: 172 } SpriteItem { x: 1376; y: 0; width: 250; height: 172 } SpriteItem { x: 0; y: 198; width: 250; height: 172 } SpriteItem { x: 276; y: 198; width: 250; height: 172 } SpriteItem { x: 550; y: 198; width: 250; height: 172 } SpriteItem { x: 826; y: 198; width: 250; height: 172 } SpriteItem { x: 1100; y: 198; width: 250; height: 172 } SpriteItem { x: 1376; y: 198; width: 250; height: 172 } } Transform { id: transform1 scale: 8 rotation: fromAxisAndAngle(Qt.vector3d(1, 0, 0), 45) translation: Qt.vector3d(-6, 0, 0) } TextureMaterial { id: material1 texture: TextureLoader { id: textureLoader source: "spritegrid.png" mirrored: false } textureTransform: spriteGrid.textureTransform } Entity { components: [ mesh, material1, transform1 ] } Transform { id: transform2 scale: 8 rotation: fromAxisAndAngle(Qt.vector3d(1, 0, 0), 45) translation: Qt.vector3d(6, 0, 0) } TextureMaterial { id: material2 texture: material1.texture textureTransform: spriteSheet.textureTransform } Entity { components: [ mesh, material2, transform2 ] } Transform { id: transform3 scale3D: Qt.vector3d(12, 4, 4) rotation: fromAxisAndAngle(Qt.vector3d(1, 0, 0), 90) translation: Qt.vector3d(0, -6, 0) } TextureMaterial { id: material3 texture: material1.texture } Entity { components: [ mesh, material3, transform3 ] } Timer { interval: 1000 repeat: true running: true onTriggered: { spriteGrid.currentIndex = (spriteGrid.currentIndex + 1) % (spriteGrid.rows * spriteGrid.columns) spriteSheet.currentIndex = (spriteSheet.currentIndex + 1) % (spriteSheet.sprites.length) } } }