/**************************************************************************** ** ** Copyright (C) 2018 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. 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IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.2 as QQ2 import QtQuick.Scene3D 2.0 import Qt3D.Core 2.0 import Qt3D.Render 2.12 import Qt3D.Input 2.0 import Qt3D.Extras 2.0 QQ2.Item { id: root width: 1280 height: 720 property int i: 0 readonly property var sources: ["https://codereview.qt-project.org/gitweb?p=qt/qt3d.git;a=blob_plain;hb=refs/heads/dev;f=examples/qt3d/planets-qml/images/solarsystemscope/earthmap2k.jpg", "qrc:/image.jpg", "qrc:/image2.jpg", "qrc:/wrongpath.jpg"] readonly property url textureSource: sources[i] QQ2.Timer { interval: 3000 repeat: true running: true onTriggered: i = (i + 1) % sources.length } Scene3D { anchors.fill: parent focus: true aspects: ["input", "logic"] Entity { id: sceneRoot readonly property var textureModel: [texture1, texture2, texture3, texture4] readonly property Texture texture1: TextureLoader { source: textureSource } readonly property Texture texture2: TextureLoader { source: textureSource } readonly property Texture texture3: Texture2D { format: Texture.RGBA8_UNorm textureImages: TextureImage { source: textureSource } } readonly property Texture texture4: Texture2D { format: Texture.RGBA8_UNorm textureImages: TextureImage { source: textureSource } } Camera { id: camera projectionType: CameraLens.PerspectiveProjection fieldOfView: 45 aspectRatio: 16/9 nearPlane : 0.1 farPlane : 1000.0 position: Qt.vector3d( 0.0, 20.0, -40.0 ) upVector: Qt.vector3d( 0.0, 1.0, 0.0 ) viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 ) } OrbitCameraController { camera: camera } components: [ RenderSettings { activeFrameGraph: ForwardRenderer { clearColor: Qt.rgba(0, 0.5, 1, 1) camera: camera } }, // Event Source will be set by the Qt3DQuickWindow InputSettings { } ] CuboidMesh { id: mesh } NodeInstantiator { id: instantiator model: sceneRoot.textureModel Entity { readonly property Transform transform: Transform { readonly property real angle: model.index / instantiator.count * Math.PI * 2 translation: Qt.vector3d(Math.cos(angle) * 10, 0, Math.sin(angle) * 10) scale: 10 } readonly property DiffuseMapMaterial material: DiffuseMapMaterial { diffuse: model.modelData } components: [ mesh, material, transform ] } } } } QQ2.Text { anchors { horizontalCenter: parent.horizontalCenter bottom: parent.bottom } font.pointSize: 20 text: "Source (" + (i + 1) + " of " + sources.length + "): " + textureSource } QQ2.ListView { anchors { left: parent.left top: parent.top bottom: parent.bottom } readonly property var targets: [] readonly property var status: [] spacing: 30 model: sceneRoot.textureModel width: parent.width / 4 delegate: QQ2.Grid { spacing: 10 columns: 2 QQ2.Text { text: "Target: " + nameMapper.targetName(model.modelData.target) } QQ2.Text { text: "Format: " + nameMapper.formatName(model.modelData.format.toString()) } QQ2.Text { text: "Width: " + model.modelData.width } QQ2.Text { text: "Height: " + model.modelData.height } QQ2.Text { text: "Depth: " + model.modelData.depth} QQ2.Text { text: "Layers: " + model.modelData.layers} QQ2.Text { text: "Status: " + nameMapper.statusName(model.modelData.status.toString()) } QQ2.Text { text: "HandleType: " + nameMapper.handleTypeName(model.modelData.handleType) } QQ2.Text { text: "Handle: " + model.modelData.handle } } } }