// Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only import QtQuick 2.1 as QQ2 import Qt3D.Core 2.0 import Qt3D.Render 2.0 import Qt3D.Input 2.0 import Qt3D.Extras 2.0 Entity { id: root KeyboardDevice { id: keyboard1 } KeyboardHandler { id: input sourceDevice: keyboard1 focus: true onTabPressed: { background.animateColors = !background.animateColors } onSpacePressed: { wave.wireframe = !wave.wireframe } } RenderSettings { id: renderSettings activeFrameGraph: WaveForwardRenderer { camera: mainCamera } } components: [ renderSettings, input, inputSettings ] // Event Source will be set by the Qt3DQuickWindow InputSettings { id: inputSettings } BasicCamera { id: mainCamera position: Qt.vector3d( 0.0, 10.0, 25.0 ) } FirstPersonCameraController { camera: mainCamera } Background { id: background layer: renderSettings.activeFrameGraph.backgroundLayer } Wave { id: wave layer: renderSettings.activeFrameGraph.waveLayer } }