/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.1 as QQ2 import Qt3D 2.0 Node { // Node can contains any type of Node or QObject id : root objectName : "root" // Entity can be composed of components and children entities // that inherit its attributes (transformations, framegraph rendering) Entity { id : sceneRoot objectName : sceneRoot property FrameGraph frameGraph : FrameGraph { // subclass of Component // activeFrameGraph: references the frameGraph // configuration activeFrameGraph : FrameGraphConfiguration { TechniqueFilter { Viewport { viewportRect : Qt.rect(0,0,1,1) CameraSelector { camera : camera1 // Problem here, we cannot reference an Entity } } } } } // Cameras are Entity composed of an Optic component called Camera Entity { id : camera1 objectName : "camera1" // Transform is a component // Contains transformation childComponents property Transform transform : Transform { LookAt {} Translate {} Scale {} Rotate {} } property Camera optics : Camera { projectionType: Camera.PerspectiveProjection fieldOfView: 22.5 aspectRatio: 1920.0 / 1080.0 } } Entity { id : testMesh objectName : "testMesh" property Mesh mesh : Mesh { // subclass of Component source : "test_mesh.obj" } property Material material : Material { // subclass of Component diffuseColor : "#00ff00" specularColor : "#00ff00" } } } // sceneRoot } // root