/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.1 as QQ2 import Qt3D 2.0 Node { // A Node contains any type of Node or QObject id : root objectName : "root" // Components defined in a node can be referenced by child nodes/entities Material { // This material is declared in a Node so that it can be referenced by // multiple Entity elements id : common_blue_material diffuseColor : "#0022dd" specularColor : "#0000ff"; } Mesh { id : common_ball_mesh source : "my_ball_mesh.obj" } // Entity can be composed of components and child entities // that inherit its attributes (transformations, framegraph rendering) Entity { id : sceneRoot objectName : sceneRoot FrameGraph { SampleFrameGraphConfiguration { viewportRect : Qt.rect(0,0,1,1) camera : camera1 // Problem here, we cannot reference an Entity } } // Cameras are Entity composed of an Optic component called Camera // Maybe Camera should be an Entity subclass Entity { id : camera1 objectName : "camera1" Transform { LookAt {} Translate {} Scale {} Rotate {} } Camera { // Maybe this should be renamed to optics projectionType: Camera.PerspectiveProjection fieldOfView: 22.5 aspectRatio: 1920.0 / 1080.0 } } Entity { id : testMesh objectName : "testMesh" property Mesh mesh : common_ball_mesh property Material material : common_blue_material Node { id : testMeshMaterialsNode Material {id : testMeshMaterialMetal} Material {id : testMeshMaterialWood} Transform { id : perpetualRotation Rotate {id : y_pertual_Rotation; axis : Qt.vector3d(0,1,0); angle : 0} QQ2.Timer { running : true interval : 1000 / 24 repeat: true onTriggered: y_pertual_Rotation.angle += 0.1 } } Entity { id : woodBall property Mesh mesh : common_ball_mesh property Material mat : testMeshMaterialWood property Transform trans : perpetualRotation } // woodBall Entity { id : glossyCylinder property Transform trans : perpetualRotation Mesh { id : cylinderMesh source : "my_cylinder_mesh.obj" Material { id : glossyMaterial diffuseColor : "#ffffff" specularColor : "#ffffff" } } } // glossyCylinder Entity { id : metalBall Transform { Translate {dy : 5; dx : 0; dz : -8} } Mesh { property Material mat : testMeshMaterialMetal source : "my_ball_mesh.obj" } } // metalBall } // testMeshMaterialsNode } // testMesh } // sceneRoot } // root