/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.1 as QQ2 import Qt3D 2.0 Node { // Node can contains any type of Node or QObject id : root objectName : "root" // Entity can be composed of components and child entities // than inherit its attributes (transformations, framegraph rendering) Entity { id : sceneRoot objectName : sceneRoot // This could be moved to another file FrameGraphConfiguration { // subclass of Component id : frameGraphConfiguration TechniqueFilter { // subclass of FrameGraphComponent Viewport { // subclass of FrameGraphComponent viewportRect : Qt.rect(0,0,1,1) CameraSelector { camera : camera1 // Problem here, we cannot reference an Entity } // CameraSelector } // ViewPort } // TechniqueFilter } // FrameGraphConfiguration property FrameGraph frameGraph : FrameGraph { // subclass of Component // activeFrameGraph: references the frameGraph // configuration activeFrameGraph : frameGraphConfiguration } // frameGraph // Cameras are Entity composed of an Optic component called Camera Entity { id : camera1 objectName : "camera1" // Transform is a component // Contains transformation childComponents property Transform transform : Transform { LookAt {} Translate {} Scale {} Rotate {} } property Camera optics : Camera { projectionType: Camera.PerspectiveProjection fieldOfView: 22.5 aspectRatio: 1920.0 / 1080.0 } } Entity { id : testMesh objectName : "testMesh" property Mesh mesh : Mesh { // subclass of Component source : "test_mesh.obj" } property Material material : Material { // subclass of Component diffuseColor : "#00ff00" specularColor : "#00ff00" } } } // sceneRoot } // root