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/****************************************************************************
**
** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtQuick3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
**
**
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef CUBEVIEW_H
#define CUBEVIEW_H
#include "qglview.h"
#include "qglbuilder.h"
#include "qgltexture2d.h"
#include <QtCore/qdatetime.h>
class ProjectiveTextureEffect;
class CubeView : public QGLView
{
Q_OBJECT
Q_PROPERTY(qreal cubeAngle READ cubeAngle WRITE setCubeAngle)
public:
CubeView(QWidget *parent = 0);
~CubeView() {}
void setShowFrameRate(bool value) { showFrameRate = value; }
void setStereo(bool value) { stereo = value; }
void setProjectiveTextureEffect(bool value)
{
useProjectiveTextureEffect = value;
}
qreal cubeAngle() const { return cangle; }
void setCubeAngle(qreal angle);
protected:
void initializeGL(QGLPainter *painter);
void paintGL(QGLPainter *painter);
private slots:
void accelerometerTimeout();
void updateProjectorViewMatrix();
void updateProjectorProjectionMatrix();
void updateProjectiveTextureEffect();
private:
QGLTexture2D texture;
QGLSceneNode *scene;
QGLSceneNode *cube;
QGLSceneNode *teapot;
QGLSceneNode *room;
QGLCamera *roomCamera;
QGLCamera *projectorCamera;
qreal sensitivity;
QGLLightModel *roomModel;
QGLLightModel *normalModel;
QGLLightParameters *lightParameters;
bool showFrameRate;
bool stereo;
bool useProjectiveTextureEffect;
QTime time;
qreal cangle;
mutable qreal prevX, prevY, prevZ;
mutable bool havePrev;
QVector3D gravity() const;
ProjectiveTextureEffect* projectiveTextureEffect;
QMatrix4x4 biasMatrix;
QMatrix4x4Stack modelMatrix;
QMatrix4x4 objectLinearTexgenMatrix;
};
#endif
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