summaryrefslogtreecommitdiffstats
path: root/demos/qt3d/teaservice/meshobject.cpp
blob: 722bb0c1508970b6fca00bed6ec1c78ac3e80bff (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
/****************************************************************************
**
** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
** Public License version 3.0 requirements will be met:
** http://www.gnu.org/copyleft/gpl.html.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/

#include "meshobject.h"
#include "qglview.h"

MeshObject::MeshObject(QGLSceneNode *meshObject, QObject *parent)
    : QObject(parent)
{
    m_mesh = 0;
    m_meshObject = meshObject;
    m_scale = 1.0f;
    m_rotationAngle = 0.0f;
    m_effect = 0;
    m_objectId = -1;
    m_hovering = false;
    m_material = 0;
    m_hoverMaterial = 0;
}

MeshObject::MeshObject(QGLAbstractScene *scene, QObject *parent)
    : QObject(parent)
{
    scene->setParent(this);
    m_mesh = 0;
    m_meshObject = scene->mainNode();
    m_scale = 1.0f;
    m_rotationAngle = 0.0f;
    m_effect = 0;
    m_objectId = -1;
    m_hovering = false;
    m_material = 0;
    m_hoverMaterial = 0;
}

MeshObject::~MeshObject()
{
    delete m_mesh;
}

void MeshObject::initialize(QGLView *view, QGLPainter *painter)
{
    Q_UNUSED(painter);
    if (m_objectId != -1)
        view->registerObject(m_objectId, this);
}

void MeshObject::draw(QGLPainter *painter)
{
    // Position the model at its designated position, scale, and orientation.
    painter->modelViewMatrix().push();
    painter->modelViewMatrix().translate(m_position);
    if (m_scale != 1.0f)
        painter->modelViewMatrix().scale(m_scale);
    if (m_rotationAngle != 0.0f)
        painter->modelViewMatrix().rotate(m_rotationAngle, m_rotationVector);

    // Apply the material and effect to the painter.
    QGLMaterial *material;
    if (m_hovering)
        material = m_hoverMaterial;
    else
        material = m_material;
    painter->setColor(material->diffuseColor());
    painter->setFaceMaterial(QGL::AllFaces, material);
    if (m_effect)
        painter->setUserEffect(m_effect);
    else
        painter->setStandardEffect(QGL::LitMaterial);

    // Mark the object for object picking purposes.
    int prevObjectId = painter->objectPickId();
    if (m_objectId != -1)
        painter->setObjectPickId(m_objectId);

    // Draw the geometry mesh.
    if (m_meshObject)
        m_meshObject->draw(painter);
    else
        m_mesh->draw(painter);

    // Turn off the user effect, if present.
    if (m_effect)
        painter->setStandardEffect(QGL::LitMaterial);

    // Revert to the previous object identifier.
    painter->setObjectPickId(prevObjectId);

    // Restore the modelview matrix.
    painter->modelViewMatrix().pop();
}

bool MeshObject::event(QEvent *e)
{
    // Convert the raw event into a signal representing the user's action.
    if (e->type() == QEvent::MouseButtonPress) {
        QMouseEvent *me = (QMouseEvent *)e;
        if (me->button() == Qt::LeftButton)
            emit pressed();
    } else if (e->type() == QEvent::MouseButtonRelease) {
        QMouseEvent *me = (QMouseEvent *)e;
        if (me->button() == Qt::LeftButton) {
            emit released();
            if (me->x() >= 0)   // Positive: inside object, Negative: outside.
                emit clicked();
        }
    } else if (e->type() == QEvent::MouseButtonDblClick) {
        emit doubleClicked();
    } else if (e->type() == QEvent::Enter) {
        m_hovering = true;
        emit hoverChanged();
    } else if (e->type() == QEvent::Leave) {
        m_hovering = false;
        emit hoverChanged();
    }
    return QObject::event(e);
}