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/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include <QGuiApplication>
#include <QtQml>
#include <exampleresources.h>
#include <window.h>
#include <scene.h>
#include <entity.h>
#include <camera.h>
#include <shape.h>
#include <mesh.h>
#include <technique.h>
#include <material.h>
#include <effect.h>
#include <translatetransform.h>
#include <matrixtransform.h>
#include <rotatetransform.h>
#include <texture.h>
#include <renderpass.h>
#include <renderpassfilter.h>
#include <techniquefilter.h>
#include <viewport.h>
#include <cameraselector.h>
int main(int ac, char **av)
{
QGuiApplication app(ac, av);
initializeAssetResources("../exampleresources/example-assets.qrb");
qmlRegisterType<Qt3D::Node>("Qt3D", 2, 0, "Node");
qmlRegisterType<Qt3D::Entity>("Qt3D", 2, 0, "Entity");
qmlRegisterType<Qt3D::MatrixTransform>("Qt3D", 2, 0, "MatrixTransform");
Qt3D::Window view;
Qt3D::Entity *rootEntity = new Qt3D::Entity();
Qt3D::Scene *scene = new Qt3D::Scene();
Qt3D::Entity *torusEntity = new Qt3D::Entity();
Qt3D::Mesh *torusMesh = new Qt3D::Mesh();
Qt3D::Shape *torus = new Qt3D::Shape();
torus->setType(Qt3D::Shape::ShapeTorus);
torus->setRadius(40);
torus->setMinorRadius(15);
torusMesh->setData(torus->data());
torusEntity->addComponent(torusMesh);
Qt3D::TranslateTransform *torusTranslation = new Qt3D::TranslateTransform();
Qt3D::RotateTransform *torusRotation = new Qt3D::RotateTransform();
torusTranslation->setTranslation(QVector3D(2.5f, 3.5f, 2.0f));
torusRotation->setAxis(QVector3D(1, 0, 0));
torusRotation->setAngleDeg(35.0f);
torusEntity->appendTransfrom(torusTranslation);
torusEntity->appendTransfrom(torusRotation);
scene->setSource(":/assets/gltf/wine/wine.json");
// Build Node Tree
scene->addChild(torusEntity);
rootEntity->addChild(scene);
// Set root object of the scene
view.setRootObject(rootEntity);
// Show window
view.show();
return app.exec();
}
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