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/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import Qt3D 2.0
import Qt3D.Render 2.0
RenderTarget {
property alias color : colorAttachment
property alias position : positionAttachment
property alias normal : normalAttachment
property alias depth : depthAttachment
attachments : [
RenderAttachment {
name : "color"
type : RenderAttachment.ColorAttachment0
texture : Texture2D {
id : colorAttachment
width : 1024
height : 1024
format : Texture.RGBA32F
generateMipMaps : false
magnificationFilter : Texture.Linear
minificationFilter : Texture.Linear
wrapMode {
x: WrapMode.ClampToEdge
y: WrapMode.ClampToEdge
}
}
},
RenderAttachment {
name : "position"
type : RenderAttachment.ColorAttachment1
texture : Texture2D {
id : positionAttachment
width : 1024
height : 1024
// This texture format may not be supported by
// some OpenGL vendors when used as a color attachment
format : Texture.RGB32F
generateMipMaps : false
magnificationFilter : Texture.Linear
minificationFilter : Texture.Linear
wrapMode {
x: WrapMode.ClampToEdge
y: WrapMode.ClampToEdge
}
}
},
RenderAttachment {
name : "normal"
type : RenderAttachment.ColorAttachment2
texture : Texture2D {
id : normalAttachment
width : 1024
height : 1024
// This texture format may not be supported by
// some OpenGL vendors when used as a color attachment
format : Texture.RGB16F
generateMipMaps : false
magnificationFilter : Texture.Linear
minificationFilter : Texture.Linear
wrapMode {
x: WrapMode.ClampToEdge
y: WrapMode.ClampToEdge
}
}
},
RenderAttachment {
name : "depth"
type : RenderAttachment.DepthAttachment
texture : Texture2D {
id : depthAttachment
width : 1024
height : 1024
format : Texture.D32F
generateMipMaps : false
magnificationFilter : Texture.Linear
minificationFilter : Texture.Linear
wrapMode {
x: WrapMode.ClampToEdge
y: WrapMode.ClampToEdge
}
}
}
] // attachments
}
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