summaryrefslogtreecommitdiffstats
path: root/examples/deferred-renderer-qml/SceneEffect.qml
blob: e4cfdf8c5a0c0d09741e326e5a7b694089797032 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

import Qt3D 2.0
import Qt3D.Render 2.0

Effect {
    id : sceneMaterialEffect
    techniques : [
        // OpenGL 3.1
        Technique {
            openGLFilter {api : OpenGLFilter.Desktop; profile : OpenGLFilter.Core; minorVersion : 1; majorVersion : 3 }
            renderPasses : RenderPass {
                annotations : Annotation { name : "pass"; value : "geometry" }
                shaderProgram : ShaderProgram {
                    id : sceneShaderGL3
                    vertexShaderCode:
                        "#version 140

                        in vec4 vertexPosition;
                        in vec3 vertexNormal;

                        out vec4 color0;
                        out vec3 position0;
                        out vec3 normal0;

                        uniform mat4 mvp;
                        uniform mat4 modelView;
                        uniform mat3 modelViewNormal;
                        uniform vec4 meshColor;

                        void main()
                        {
                            color0 = meshColor;
                            position0 = vec3(modelView * vertexPosition);
                            normal0 = normalize(modelViewNormal * vertexNormal);
                            gl_Position = mvp * vertexPosition;
                        }
                    "
                    fragmentShaderCode:
                        "#version 140

                        in vec4 color0;
                        in vec3 position0;
                        in vec3 normal0;

                        out vec4 color;
                        out vec3 position;
                        out vec3 normal;

                        void main()
                        {
                            color = color0;
                            position = position0;
                            normal = normal0;
                        }
                    "
                }
            }
        },
        // OpenGL 2.0
        Technique {
            openGLFilter {api : OpenGLFilter.Desktop; profile : OpenGLFilter.Core; minorVersion : 0; majorVersion : 2 }
            renderPasses : RenderPass {
                annotations : Annotation { name : "pass"; value : "geometry" }
                shaderProgram : ShaderProgram {
                    id : sceneShaderGL2
                    vertexShaderCode:
                        "#version 110

                        attribute vec4 vertexPosition;
                        attribute vec3 vertexNormal;

                        varying vec4 color0;
                        varying vec3 position0;
                        varying vec3 normal0;

                        uniform mat4 mvp;
                        uniform mat4 modelView;
                        uniform mat3 modelViewNormal;
                        uniform vec4 meshColor;

                        void main()
                        {
                            color0 = meshColor;
                            position0 = vec3(modelView * vertexPosition);
                            normal0 = normalize(modelViewNormal * vertexNormal);
                            gl_Position = mvp * vertexPosition;
                        }
                    "
                    fragmentShaderCode:
                        "#version 110

                        varying vec4 color0;
                        varying vec3 position0;
                        varying vec3 normal0;

                        void main()
                        {
                            gl_FragData[0] = color0;
                            gl_FragData[1] = vec4(position0, 0);
                            gl_FragData[2] = vec4(normal0, 0);
                        }
                    "
                }
            }
        }
    ]
}