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/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef HOUSEPLANT_H
#define HOUSEPLANT_H
#include "renderableentity.h"
#include <QEntity>
#include <QNormalDiffuseMapAlphaMaterial>
#include <QNormalDiffuseMapMaterial>
#include <QTextureImage>
class HousePlant : public Qt3D::QEntity
{
Q_OBJECT
public:
explicit HousePlant(Qt3D::QNode *parent = 0);
~HousePlant();
enum PotShape {
Cross = 0,
Square,
Triangle,
Sphere
};
enum Plant {
Bamboo = 0,
Palm,
Pine,
Spikes,
Shrub
};
void setPotShape(PotShape shape);
void setPlantType(Plant plant);
PotShape potShape() const;
Plant plantType() const;
void setX(float x);
void setY(float y);
void setZ(float z);
void setScale(float scale);
float x() const;
float y() const;
float z() const;
float scale() const;
private:
RenderableEntity *m_pot;
RenderableEntity *m_plant;
RenderableEntity *m_cover;
Qt3D::QNormalDiffuseMapMaterial *m_potMaterial;
Qt3D::QNormalDiffuseMapAlphaMaterial *m_plantMaterial;
Qt3D::QNormalDiffuseMapMaterial *m_coverMaterial;
Qt3D::QTextureImage *m_potImage;
Qt3D::QTextureImage *m_potNormalImage;
Qt3D::QTextureImage *m_plantImage;
Qt3D::QTextureImage *m_plantNormalImage;
Qt3D::QTextureImage *m_coverImage;
Qt3D::QTextureImage *m_coverNormalImage;
Plant m_plantType;
PotShape m_potShape;
void updatePotShape();
void updatePlantType();
};
#endif // HOUSEPLANT_H
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