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/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia.  For licensing terms and
** conditions see http://qt.digia.com/licensing.  For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights.  These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
**
** $QT_END_LICENSE$
**
****************************************************************************/

import Qt3D 2.0
import Qt3D.Render 2.0

Entity {
    id: root

    property Effect normalDiffuseSpecularMapEffect

    property string diffuseColor: "red"
    property string bump: "no_bumps"
    property string specular: ""

    property alias x: barrel.x
    property alias y: barrel.y
    property alias z: barrel.z
    property alias scale: barrel.scale
    property alias shininess: material.shininess

    RenderableEntity {
        id: barrel
        source: ":/assets/metalbarrel/metal_barrel.obj"
        scale: 0.03

        material: NormalDiffuseSpecularMapMaterial {
            id: material
            effect: root.normalDiffuseSpecularMapEffect
            diffuse: "assets/metalbarrel/diffus_" + root.diffuseColor + ".webp"
            normal: "assets/metalbarrel/normal_" + root.bump + ".webp"
            specular: {
                if (root.specular !== "" )
                    return "assets/metalbarrel/specular_" + root.specular + ".webp"
                else
                    return "assets/metalbarrel/specular.webp"
            }

            shininess: 10.0
        }
    }
}