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# Generated from advancedcustommaterial.pro.
cmake_minimum_required(VERSION 3.14)
project(advancedcustommaterial LANGUAGES CXX)
set(CMAKE_INCLUDE_CURRENT_DIR ON)
set(CMAKE_AUTOMOC ON)
set(CMAKE_AUTORCC ON)
set(CMAKE_AUTOUIC ON)
if(NOT DEFINED INSTALL_EXAMPLESDIR)
set(INSTALL_EXAMPLESDIR "examples")
endif()
set(INSTALL_EXAMPLEDIR "${INSTALL_EXAMPLESDIR}")
find_package(Qt6 COMPONENTS Core)
find_package(Qt6 COMPONENTS Gui)
find_package(Qt6 COMPONENTS Qml)
find_package(Qt6 COMPONENTS Quick)
find_package(Qt6 COMPONENTS 3DRender)
qt_add_executable(advancedcustommaterial
main.cpp
)
set_target_properties(advancedcustommaterial PROPERTIES
WIN32_EXECUTABLE TRUE
MACOSX_BUNDLE TRUE
)
target_link_libraries(advancedcustommaterial PUBLIC
Qt::Core
Qt::Gui
Qt::Qml
Qt::Quick
Qt::3DRender
)
# Resources:
set(qml_resource_files
"SceneRoot.qml"
"Water.qml"
"WaterMaterial.qml"
"main.qml"
)
qt6_add_resources(advancedcustommaterial "qml"
PREFIX
"/"
FILES
${qml_resource_files}
)
# special case begin
target_sources(advancedcustommaterial PRIVATE ${qml_resource_files}) # just to show qml files in creator
# special case end
set(models_resource_files
"models/waterPlane.obj"
)
qt6_add_resources(advancedcustommaterial "models"
PREFIX
"/"
FILES
${models_resource_files}
)
set(textures_resource_files
"textures/WaterDiffuse.jpg"
"textures/WaterNormal.jpg"
"textures/WaterSpecular.jpg"
"textures/Waterwave.jpg"
"textures/foam.jpg"
"textures/sky.jpg"
)
qt6_add_resources(advancedcustommaterial "textures"
PREFIX
"/"
FILES
${textures_resource_files}
)
set(shaders_resource_files
"shaders/es2/water.frag"
"shaders/es2/water.vert"
"shaders/gl3/water.frag"
"shaders/gl3/water.vert"
"shaders/rhi/water.frag"
"shaders/rhi/water.vert"
)
qt6_add_resources(advancedcustommaterial "shaders"
PREFIX
"/"
FILES
${shaders_resource_files}
)
install(TARGETS advancedcustommaterial
RUNTIME DESTINATION "${INSTALL_EXAMPLEDIR}"
BUNDLE DESTINATION "${INSTALL_EXAMPLEDIR}"
LIBRARY DESTINATION "${INSTALL_EXAMPLEDIR}"
)
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