summaryrefslogtreecommitdiffstats
path: root/examples/qt3d/assimp/main.qml
blob: f0965ac04dd13c16cfe830485f1cf01842ef6b04 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

import Qt3D.Core 2.0
import Qt3D.Renderer 2.0
import Qt3D.Examples 2.0
import QtQuick 2.0 as Quick

Entity
{
    components: FrameGraph {
        activeFrameGraph: ForwardRenderer {
            clearColor: Qt.rgba(0, 0.5, 1, 1)
            camera: camera
        }
    }

    Camera {
        id: camera
        projectionType: CameraLens.PerspectiveProjection
        fieldOfView: 45
        aspectRatio: 16/9
        nearPlane : 0.1
        farPlane : 1000.0
        position: Qt.vector3d( 0.0, 0.0, -40.0 )
        upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
        viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
    }

    Configuration  {
        controlledCamera: camera
    }

    // test_scene.dae contains three named nodes. Once the asynchronous loading of the
    // scene completes, we look up some of them.
    SceneHelper {
        id: sceneHelper
    }

    Quick.Component {
        id: animParamComp
        Quick.SequentialAnimation {
            id: seqAnim
            loops: Quick.Animation.Infinite
            property variant target: null
            Quick.ColorAnimation {
                target: seqAnim.target
                property: "value"
                from: Qt.rgba(0, 0, 0, 1)
                to: Qt.rgba(1, 1, 1, 1)
                duration: 2000
            }
            Quick.ColorAnimation {
                target: seqAnim.target
                property: "value"
                from: Qt.rgba(1, 1, 1, 1)
                to: Qt.rgba(0, 0, 0, 1)
                duration: 1000
            }
        }
    }

    Quick.Component {
        id: rot90Comp
        Rotate { axis: Qt.vector3d(1, 0, 0); angle: 90 }
    }

    Quick.Component {
        id: animRotComp
        Rotate {
            axis: Qt.vector3d(0, 0, 1)
            Quick.NumberAnimation on angle {
                from: 0
                to: 360
                duration: 5000
                loops: Quick.Animation.Infinite
            }
        }
    }

    Entity {
        components : [
            Transform {
                Rotate {angle : 90; axis : Qt.vector3d(0, 1, 0)}
            },
            SceneLoader
            {
                id: sceneLoader
                source: "qrc:/assets/test_scene.dae"
                onStatusChanged: {
                    console.log("SceneLoader status: " + status);
                    if (status == SceneLoader.Loaded) {
                        console.log("Scene is ready");

                        // Now find the torus and animate one of the material effect's parameters.
                        var e = sceneHelper.findEntity(sceneLoader, "Torus");
                        console.log("Found entity: " + e + " its components are:");
                        for (var i = 0; i < e.components.length; ++i) {
                            console.log("  " + e.components[i]);
                            if (e.components[i].effect !== undefined) {
                                var p = e.components[i].effect.parameters;
                                for (var j = 0; j < p.length; ++j) {
                                    if (p[j].name === "kd") {
                                        var anim = animParamComp.createObject(p[j]);
                                        anim.target = p[j];
                                        anim.running = true;
                                        break;
                                    }
                                }

                            }
                        }

                        // Add an animated rotation transform.
                        e = sceneHelper.findEntity(sceneLoader, "Suzanne");
                        for (var i = 0; i < e.components.length; ++i) {
                            if (e.components[i].transforms !== undefined) {
                                var t = e.components[i].transforms;
                                sceneHelper.addListEntry(t, rot90Comp.createObject());
                                sceneHelper.addListEntry(t, animRotComp.createObject());
                                break;
                            }
                        }
                    }
                }
            }]
    }

    Entity {
        components : [
            Transform {
                Scale { scale: 0.2 }
                Translate { dy: -15 }
            },
            SceneLoader
            {
                source: "qrc:/assets/chest/Chest.obj"
            }]
    }
}