1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
|
/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import Qt3D 2.0
import Qt3D.Render 2.0
import QtQuick 2.2 as QQ2
Entity {
id: sceneRoot
Configuration { controlledCamera: mainCamera }
components: [
FrameGraph { activeFrameGraph: ForwardRenderer { camera: mainCamera } }
]
Camera {
id: mainCamera
projectionType: CameraLens.PerspectiveProjection
fieldOfView: 22.5
aspectRatio: 16 / 9
nearPlane: 0.01
farPlane: 1000.0
position: Qt.vector3d( 0.0, 25.0, 40.0 )
viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
}
NodeInstantiator {
id: collection
property int _count: 0
property real spacing: 5
property int cols: 8
property int _rows: count / cols
model: _count
delegate: MyEntity {
id: myEntity
property real _lightness: 0.2 + 0.7 / collection._rows * Math.floor(index / collection.cols)
property real _hue: (index % collection.cols) / collection.cols
x: collection.spacing * (index % collection.cols - 0.5 * (collection.cols - 1))
z: collection.spacing * (Math.floor(index / collection.cols) - 0.5 * collection._rows)
diffuse: Qt.hsla( _hue, 0.5, _lightness, 1.0 )
}
}
QQ2.Timer {
interval: 1000
repeat: true
running: true
onTriggered: {
collection._count += 1
}
}
}
|