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/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** BSD License Usage
** Alternatively, you may use this file under the terms of the BSD license
** as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
**   * Redistributions of source code must retain the above copyright
**     notice, this list of conditions and the following disclaimer.
**   * Redistributions in binary form must reproduce the above copyright
**     notice, this list of conditions and the following disclaimer in
**     the documentation and/or other materials provided with the
**     distribution.
**   * Neither the name of The Qt Company Ltd nor the names of its
**     contributors may be used to endorse or promote products derived
**     from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/

import Qt3D.Core 2.0
import Qt3D.Render 2.0
import Qt3D.Input 2.0
import QtQuick 2.2 as QQ2

Entity {
    id: sceneRoot

    FirstPersonCameraController { camera: mainCamera }

    components: [
        FrameGraph {
            activeFrameGraph:ForwardRenderer {
                camera: mainCamera
            }
        },
        // Event Source will be set by the Qt3DQuickWindow
        InputSettings { }
    ]

    Camera {
        id: mainCamera
        projectionType: CameraLens.PerspectiveProjection
        fieldOfView: 22.5
        aspectRatio: 16 / 9
        nearPlane:   0.01
        farPlane:    1000.0
        position:   Qt.vector3d( 0.0, 25.0, 40.0 )
        viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
        upVector:   Qt.vector3d( 0.0, 1.0, 0.0 )
    }

    QQ2.ListModel {
        id: entityModel
        QQ2.ListElement { emptyRole: 0 }
    }

    NodeInstantiator {
        id: collection
        property int _count: 0
        property real spacing: 5
        property int cols: 8
        property int _rows: count / cols

        model: entityModel
        delegate: MyEntity {
            id: myEntity
            name: "E" + index
            property real _lightness: 0.2 + 0.7 / collection._rows * Math.floor(index / collection.cols)
            property real _hue: (index % collection.cols) / collection.cols
            position: Qt.vector3d(collection.spacing * (index % collection.cols - 0.5 * (collection.cols - 1)),
                                  0.0,
                                  collection.spacing * (Math.floor(index / collection.cols) - 0.5 * collection._rows));
            diffuse: Qt.hsla( _hue, 0.5, _lightness, 1.0 )
        }
    }

    QQ2.Timer {
        interval: 1000
        repeat: true
        running: true
        onTriggered: {
            entityModel.append({});
        }
    }
}