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/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

#include "entity.h"

#include <QGuiApplication>

#include <QPropertyAnimation>
#include <QUrl>
#include <QTimer>
#include <Qt3DCore/QEntity>
#include <Qt3DRender/QCamera>
#include <Qt3DCore/QTransform>
#include <Qt3DCore/qaspectengine.h>
#include <Qt3DInput/QInputAspect>
#include <Qt3DRender/QParameter>
#include <Qt3DRender/QFrameGraph>
#include <Qt3DRender/QCylinderMesh>
#include <Qt3DRender/QRenderAspect>
#include <Qt3DRender/QCameraSelector>
#include <Qt3DRender/QPhongMaterial>
#include <Qt3DRender/QForwardRenderer>
#include <qmath.h>
#include "qt3dwindow.h"
#include "qfirstpersoncameracontroller.h"

using namespace Qt3DCore;
using namespace Qt3DRender;

int main(int ac, char **av)
{
    QGuiApplication app(ac, av);
    Qt3DWindow view;
    view.defaultFramegraph()->setClearColor(Qt::black);

    QEntity *root = new QEntity();

    // Camera
    QCamera *cameraEntity = view.camera();
    cameraEntity->lens()->setPerspectiveProjection(45.0f, 16.0f/9.0f, 0.1f, 1000.0f);
    cameraEntity->setPosition(QVector3D(0, 250.0f, 50.0f));
    cameraEntity->setUpVector(QVector3D(0, 1, 0));
    cameraEntity->setViewCenter(QVector3D(0, 0, 0));

    // For camera controls
    Qt3DInput::QFirstPersonCameraController *camController = new Qt3DInput::QFirstPersonCameraController(root);
    camController->setCamera(cameraEntity);

    const float radius = 100.0f;
    const int max = 1000;
    const float det = 1.0f / max;

    // Scene
    for (int i = 0; i < max; i++) {
        Entity *e = new Entity();
        const float angle = M_PI * 2.0f * i * det * 10.;

        e->setDiffuseColor(QColor(qFabs(qCos(angle)) * 255, 204, 75));
        e->setPosition(QVector3D(radius * qCos(angle), -200.* i * det, radius * qSin(angle)));
        e->setTheta(30.0f * i);
        e->setPhi(45.0f * i);

        QPropertyAnimation *animX = new QPropertyAnimation(e, QByteArrayLiteral("theta"));
        animX->setDuration(2400 * (i + 1));
        animX->setStartValue(QVariant::fromValue(i * 30.0f));
        animX->setEndValue(QVariant::fromValue((i + 1) * 390.0f));
        animX->setLoopCount(-1);
        animX->start();

        QPropertyAnimation *animZ = new QPropertyAnimation(e, QByteArrayLiteral("phi"));
        animZ->setDuration(2400 * (i + 1));
        animZ->setStartValue(QVariant::fromValue(i * 20.0f));
        animZ->setEndValue(QVariant::fromValue((i + 1) * 380.0f));
        animZ->setLoopCount(-1);
        animZ->start();

        e->setParent(root);
    }

    view.setRootEntity(root);
    view.show();

    if (app.arguments().contains(("--bench")))
        QTimer::singleShot(25 * 1000, &app, &QCoreApplication::quit);

    return app.exec();
}