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/****************************************************************************
**
** Copyright (C) 2015 Paul Lemire
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import Qt3D.Core 2.0
import Qt3D.Render 2.0

Effect {

    property ShaderData sectionsData;

    parameters: [
        Parameter { name: "ka"; value: "black" },
        Parameter { name: "kd"; value: "blue" },
        Parameter { name: "ks"; value: "white" },
        Parameter { name: "shininess"; value: 100 },
        Parameter { name: "lightPosition"; value: Qt.vector4d(1.0, 1.0, 0.0, 1.0) },
        Parameter { name: "lightIntensity"; value: Qt.vector3d(1.0, 1.0, 1.0) },
        Parameter { name: "sectionsData"; value: sectionsData }
    ]

    techniques: [
        Technique {

            graphicsApiFilter {
                api: GraphicsApiFilter.OpenGL
                profile: GraphicsApiFilter.NoProfile
                majorVersion: 3
                minorVersion: 2
            }

            renderPasses: [

                // Draw mesh with PhongMaterial and additional clipping planes
                RenderPass {
                    annotations: Annotation { name: "pass"; value: "material" }
                    shaderProgram: ShaderProgram {
                        vertexShaderCode: loadSource("qrc:/phong-clip.vert")
                        fragmentShaderCode: loadSource("qrc:/phong-clip.frag")
                    }
                },

                // Basic stencil fill pass
                RenderPass {
                    annotations: Annotation { name: "pass"; value: "stencilFill" }
                    shaderProgram: ShaderProgram {
                        vertexShaderCode: loadSource("qrc:/phong-clip.vert")
                        fragmentShaderCode: loadSource("qrc:/passthrough.frag")
                    }
                }
            ]
        }
    ]
}