1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
|
/****************************************************************************
**
** Copyright (C) 2015 Paul Lemire
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.4 as QQ2
import Qt3D.Core 2.0
import Qt3D.Render 2.0
Entity {
id: root
property ShaderData sectionData: ShaderData {
property real sectionsCount: 3
property ShaderDataArray sections: ShaderDataArray {
ShaderData {
property vector4d equation: clipPlane0.equation
property vector3d center: clipPlane0.center
}
ShaderData {
property vector4d equation: clipPlane1.equation
property vector3d center: clipPlane1.center
}
ShaderData {
property vector4d equation: clipPlane2.equation
property vector3d center: clipPlane2.center
}
}
}
Entity {
property Layer layer: Layer {
names: "caps"
}
property Material cappingMaterial: Material {
effect: CappingMaterialEffect {
sectionsData: root.sectionData
}
}
property PlaneMesh mesh: PlaneMesh {
width: 20.0
height: 20.0
meshResolution: Qt.size(2, 2)
}
components: [cappingMaterial, mesh, layer]
}
PlaneVisualizationMaterial {
id: clipPlanesMaterial
alpha: 0.5
}
// XZ
ClipPlaneEntity {
id: clipPlane0
visualMaterial: clipPlanesMaterial
center: Qt.vector3d(0, -10, 0)
normal: Qt.vector3d(0, -1.0, 0)
}
// XY
ClipPlaneEntity {
id: clipPlane1
visualMaterial: clipPlanesMaterial
center: Qt.vector3d(0, 0, 10)
normal: Qt.vector3d(0, 0, -1.0)
rotateAxis: Qt.vector3d(1.0, 0.0, 0.0)
rotateAngle: 90
}
// YZ
ClipPlaneEntity {
id: clipPlane2
visualMaterial: clipPlanesMaterial
center: Qt.vector3d(-10, 0, 0)
normal: Qt.vector3d(1.0, 0, 0)
rotateAxis: Qt.vector3d(0.0, 0.0, 1.0)
rotateAngle: -90
}
QQ2.SequentialAnimation {
running: true
loops: QQ2.Animation.Infinite
QQ2.NumberAnimation {
target: clipPlane0
property: "center.y"
from: 10
to: 0
duration: 2000
easing.type: QQ2.Easing.InOutQuart
}
QQ2.NumberAnimation {
target: clipPlane1
property: "center.z"
from: 10
to: 0
duration: 2000
easing.type: QQ2.Easing.InOutQuart
}
QQ2.NumberAnimation {
target: clipPlane2
property: "center.x"
from: -10
to: 0
duration: 4000
easing.type: QQ2.Easing.InOutQuart
}
QQ2.NumberAnimation {
target: clipPlane1
property: "center.z"
from: 0
to: 10
duration: 4000
easing.type: QQ2.Easing.InOutQuint
}
QQ2.NumberAnimation {
target: clipPlane0
property: "center.y"
from: 0
to: 10
duration: 2000
easing.type: QQ2.Easing.InOutQuint
}
QQ2.NumberAnimation {
target: clipPlane2
property: "center.x"
from: 0
to: -10
duration: 2000
easing.type: QQ2.Easing.InOutQuint
}
}
}
|