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/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

#include "window.h"

#include <QKeyEvent>
#include <QGuiApplication>
#include <QOpenGLContext>

Window::Window(QScreen *screen)
    : QWindow(screen)

{
    setSurfaceType(QSurface::OpenGLSurface);

    resize(1024, 768);

    QSurfaceFormat format;
    if (QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGL) {
        format.setVersion(4, 3);
        format.setProfile(QSurfaceFormat::CoreProfile);
    }
    format.setDepthBufferSize( 24 );
    format.setSamples( 4 );
    format.setStencilBufferSize(8);
    setFormat(format);
    create();
}

Window::~Window()
{
}

void Window::keyPressEvent( QKeyEvent* e )
{
    switch ( e->key() )
    {
        case Qt::Key_Escape:
            QGuiApplication::quit();
            break;

        default:
            QWindow::keyPressEvent( e );
    }
}