summaryrefslogtreecommitdiffstats
path: root/examples/qt3d/compute-particles/ComputeFrameGraph.qml
blob: 9ab5c8f82ba6bb8cb618066f14c2d6fcc66313c8 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
/****************************************************************************
**
** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

import Qt3D.Core 2.0
import Qt3D.Render 2.0

Viewport {
    property alias camera: selector.camera

    RenderSurfaceSelector {
        id: surfaceSelector

        // Clear Buffer
        ClearBuffer {
            buffers: ClearBuffer.ColorDepthBuffer
            NoDraw {}
        }

        // Compute Pass
        DispatchCompute {
            workGroupX: 1024; workGroupY: 1; workGroupZ: 1
            TechniqueFilter {
                requires: [
                    Annotation { name: "type"; value: "compute"}
                ]
            }
        }

        // Draw particles from buffer computed in the Compute Pass
        CameraSelector {
            id: selector
            TechniqueFilter {
                requires: [
                    Annotation { name: "type"; value: "draw"}
                ]
            }
        }
    }
}