summaryrefslogtreecommitdiffstats
path: root/examples/qt3d/compute-particles/ParticlesScene.qml
blob: 6f8139669d6928b2aa72a9fd1f5d25033f4c1cf2 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
/****************************************************************************
**
** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

import Qt3D.Core 2.0
import Qt3D.Render 2.0

Entity {
    property alias particleStep: computeMaterial.particleStep
    property alias finalCollisionFactor: computeMaterial.finalCollisionFactor

    readonly property int _SPHERE: 0
    readonly property int _CUBE: 1
    readonly property int _CYLINDER: 2
    readonly property int _TORUS: 3

    property int particlesShape: _SPHERE

    signal reset()

    components: [
        FrameGraph {
            ComputeFrameGraph {
                camera: sceneCamera
            }
        }
    ]

    FirstPersonCameraController { camera: sceneCamera }

    Camera {
        id: sceneCamera
        projectionType: CameraLens.PerspectiveProjection
        viewCenter: Qt.vector3d(0, 0, 0)
        position: Qt.vector3d(0, 0, -800)
        nearPlane: 0.1
        farPlane: 1000
        fieldOfView: 25
        aspectRatio: 1.33
    }

    property int particlesCount: 50 * 1024
    readonly property int floatSize: 4

    function buildParticlesBuffer() {
        var bufferData = new Float32Array(particlesCount * 4 * 3);
        var factor = 500.0;
        for (var i = 0; i < particlesCount; ++i) {
            var positionIdx = i * 12;
            var velocityIdx = i * 12 + 4;
            var colorIdx = i * 12 + 8;

            for (var j = 0; j < 3; ++j) {
                bufferData[positionIdx + j] = (Math.random() - 0.5) * factor;
                bufferData[velocityIdx + j] = Math.random() * 2.0;
                bufferData[colorIdx + j] = 0.75 + Math.sin(((i / 1024.0) + j * 0.333) * 6.0) * 0.25;
            }

            bufferData[positionIdx + 3] = 1.0;
            bufferData[velocityIdx + 3] = 0.0;
            bufferData[colorIdx + 3] = 1.0;
        }
        return bufferData
    }

    Buffer {
        id: particleBuffer
        type: Buffer.VertexBuffer
        //        struct ParticleData
        //        {
        //            vec3 position;      // Aligned to 4 floats
        //            vec3 velocity;      // Aligned to 4 floats
        //            vec3 color;         // Aligned to 4 floats
        //        };
        data: buildParticlesBuffer()
    }

    onReset : {
        particleBuffer.data = buildParticlesBuffer()
    }

    Attribute {
        id: particlePositionDataAttribute
        name: "particlePosition"
        attributeType: Attribute.VertexAttribute
        dataType: Attribute.Float
        dataSize: 3
        divisor: 1
        byteStride: 12 * floatSize
        buffer: particleBuffer
    }

    Attribute {
        id: particleColorDataAttribute
        name: "particleColor"
        attributeType: Attribute.VertexAttribute
        dataType: Attribute.Float
        dataSize: 3
        divisor: 1
        byteOffset: 8 * floatSize
        byteStride: 12 * floatSize
        buffer: particleBuffer
    }

    ComputeMaterial {
        id: computeMaterial
        dataBuffer: particleBuffer
    }

    Entity {
        id: particleComputeEntity
        readonly property ComputeJob particlesComputeJob: ComputeJob {}
        components: [
            particlesComputeJob,
            computeMaterial
        ]
    }

    SphereGeometry {
        id: sphereGeometry
        rings: 10
        slices: 10
        radius: 1
        // Additional Attributes
        attributes: [
            particlePositionDataAttribute,
            particleColorDataAttribute
        ]
    }

    CuboidGeometry {
        id: cubeGeometry
        yzMeshResolution: Qt.size(2, 2)
        xzMeshResolution: Qt.size(2, 2)
        xyMeshResolution: Qt.size(2, 2)
        // Additional Attributes
        attributes: [
            particlePositionDataAttribute,
            particleColorDataAttribute
        ]
    }

    CylinderGeometry {
        id: cylinderGeometry
        rings: 10
        slices: 10
        radius: 1
        length: 1.5
        // Additional Attributes
        attributes: [
            particlePositionDataAttribute,
            particleColorDataAttribute
        ]
    }

    TorusGeometry {
        id: torusGeometry
        rings: 10
        slices: 10
        radius: 1
        minorRadius: 0.5
        // Additional Attributes
        attributes: [
            particlePositionDataAttribute,
            particleColorDataAttribute
        ]
    }

    Entity {
        id: particleRenderEntity
        readonly property GeometryRenderer particlesRenderer: GeometryRenderer {
            instanceCount: particlesCount
            baseVertex: 0
            baseInstance: 0
            primitiveType: GeometryRenderer.Triangles
            geometry:  {
                switch (particlesShape) {
                case _SPHERE:
                    return sphereGeometry;
                case _CUBE:
                    return cubeGeometry;
                case _CYLINDER:
                    return cylinderGeometry;
                case _TORUS:
                    return torusGeometry;
                }
            }
        }

        components: [
            particlesRenderer,
            computeMaterial
        ]
    }
}