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/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** BSD License Usage
** Alternatively, you may use this file under the terms of the BSD license
** as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
**   * Redistributions of source code must retain the above copyright
**     notice, this list of conditions and the following disclaimer.
**   * Redistributions in binary form must reproduce the above copyright
**     notice, this list of conditions and the following disclaimer in
**     the documentation and/or other materials provided with the
**     distribution.
**   * Neither the name of The Qt Company Ltd nor the names of its
**     contributors may be used to endorse or promote products derived
**     from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/

#include <QGuiApplication>

#include <Qt3DInput/QInputAspect>

#include <Qt3DRender/qcamera.h>
#include <Qt3DRender/qcameralens.h>
#include <Qt3DExtras/qcylindermesh.h>
#include <Qt3DRender/qmesh.h>
#include <Qt3DRender/qtechnique.h>
#include <Qt3DExtras/qphongmaterial.h>
#include <Qt3DRender/qeffect.h>
#include <Qt3DRender/qtexture.h>
#include <Qt3DRender/qrenderpass.h>
#include <Qt3DRender/qrenderaspect.h>
#include <Qt3DExtras/qforwardrenderer.h>

#include <Qt3DCore/qentity.h>
#include <Qt3DCore/qtransform.h>
#include <Qt3DCore/qaspectengine.h>

#include <Qt3DExtras/qt3dwindow.h>
#include <Qt3DExtras/qorbitcontrol.h>

int main(int argc, char **argv)
{
    QGuiApplication app(argc, argv);
    Qt3DExtras::Qt3DWindow view;

    // Root entity
    Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity();

    // Camera
    Qt3DRender::QCamera *camera = view.camera();
    camera->lens()->setPerspectiveProjection(45.0f, 16.0f/9.0f, 0.1f, 1000.0f);
    camera->setPosition(QVector3D(0, 0, 20.0f));
    camera->setUpVector(QVector3D(0, 1, 0));
    camera->setViewCenter(QVector3D(0, 0, 0));

    // For camera controls
    Qt3DExtras::QOrbitControl *cameraController = new Qt3DExtras::QOrbitControl(rootEntity);
    cameraController->setCamera(camera);

    // Cylinder shape data
    Qt3DExtras::QCylinderMesh *mesh = new Qt3DExtras::QCylinderMesh();
    mesh->setRadius(1);
    mesh->setLength(3);
    mesh->setRings(100);
    mesh->setSlices(20);

    // Transform for cylinder
    Qt3DCore::QTransform *transform = new Qt3DCore::QTransform;
    transform->setScale(1.5f);
    transform->setRotation(QQuaternion::fromAxisAndAngle(QVector3D(1, 0, 0), 45.0f));

    // Material
    Qt3DExtras::QPhongMaterial *material = new Qt3DExtras::QPhongMaterial(rootEntity);
    material->setDiffuse(Qt::red);

    // Cylinder
    Qt3DCore::QEntity *cylinder = new Qt3DCore::QEntity(rootEntity);
    cylinder->addComponent(mesh);
    cylinder->addComponent(transform);
    cylinder->addComponent(material);

    // Set root object of the scene
    view.setRootEntity(rootEntity);
    view.show();

    return app.exec();
}