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/****************************************************************************
**
** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: http://www.qt-project.org/
**
** This file is part of the Qt3D examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
** the names of its contributors may be used to endorse or promote
** products derived from this software without specific prior written
** permission.
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
** $QT_END_LICENSE$
**
****************************************************************************/
#include "cylinderview.h"
#include "qglbuilder.h"
#include "qglcylinder.h"
#include <QtCore/qurl.h>
CylinderView::CylinderView(QWindow *parent)
: QGLView(parent)
{
QGLBuilder builder;
builder << QGL::Smooth << QGLCylinder(2.0, 1.5, 2.0, 36, 3, true, true);
QGLMaterial *matLid = new QGLMaterial;
matLid->setAmbientColor(Qt::gray);
matLid->setDiffuseColor(Qt::gray);
QUrl urlLid;
urlLid.setPath(QLatin1String(":/latte.png"));
urlLid.setScheme(QLatin1String("file"));
matLid->setTextureUrl(urlLid);
QGLMaterial *matSides = new QGLMaterial;
matSides->setColor(QColor(170, 202, 0));
QUrl urlSides;
urlSides.setPath(QLatin1String(":/cupTexture.png"));
urlSides.setScheme(QLatin1String("file"));
matSides->setTextureUrl(urlSides);
QGLSceneNode *root = builder.sceneNode();
QGLSceneNode *lid = root->findChild<QGLSceneNode *>("Cylinder Top");
int lidMat = root->palette()->addMaterial(matLid);
lid->setMaterialIndex(lidMat);
lid->setEffect(QGL::LitDecalTexture2D);
QGLSceneNode *sides = root->findChild<QGLSceneNode *>("Cylinder Sides");
int sideMat = root->palette()->addMaterial(matSides);
sides->setMaterialIndex(sideMat);
sides->setEffect(QGL::LitDecalTexture2D);
cylinder = builder.finalizedSceneNode();
QGLMaterial *mat = new QGLMaterial;
mat->setAmbientColor(Qt::gray);
mat->setDiffuseColor(Qt::gray);
cylinder->setMaterial(mat);
cylinder->setEffect(QGL::LitMaterial);
}
CylinderView::~CylinderView()
{
delete cylinder;
}
void CylinderView::paintGL(QGLPainter *painter)
{
painter->modelViewMatrix().translate(0.0f, -1.0f, 0.0f);
painter->modelViewMatrix().rotate(-75.0f, 1.0f, 0.0f, 0.0f);
cylinder->draw(painter);
}
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