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/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** BSD License Usage
** Alternatively, you may use this file under the terms of the BSD license
** as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
**   * Redistributions of source code must retain the above copyright
**     notice, this list of conditions and the following disclaimer.
**   * Redistributions in binary form must reproduce the above copyright
**     notice, this list of conditions and the following disclaimer in
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**   * Neither the name of The Qt Company Ltd nor the names of its
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**     from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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** $QT_END_LICENSE$
**
****************************************************************************/

#ifndef GBUFFER_H
#define GBUFFER_H

#include <Qt3DRender/QRenderTarget>
#include <Qt3DRender/qtexture.h>
#include <Qt3DRender/QRenderAttachment>

class GBuffer : public Qt3DRender::QRenderTarget
{
public:
    explicit GBuffer(Qt3DCore::QNode *parent = 0);

    enum Attachments {
        Color = 0,
        Position,
        Normal,
        Depth,
        AttachmentsCount
    };

    Qt3DRender::QAbstractTextureProvider *colorTexture() const;
    Qt3DRender::QAbstractTextureProvider *positionTexture() const;
    Qt3DRender::QAbstractTextureProvider *normalTexture() const;
    Qt3DRender::QAbstractTextureProvider *depthTexture() const;

private:
    Qt3DRender::QAbstractTextureProvider *m_textures[AttachmentsCount];
    Qt3DRender::QRenderAttachment *m_attachments[AttachmentsCount];
};

#endif // GBUFFER_H