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#version 110
attribute vec4 vertexPosition;
attribute vec3 vertexNormal;
varying vec4 color0;
varying vec3 position0;
varying vec3 normal0;
uniform mat4 mvp;
uniform mat4 modelView;
uniform mat3 modelViewNormal;
uniform vec4 meshColor;
void main()
{
color0 = meshColor;
position0 = vec3(modelView * vertexPosition);
normal0 = normalize(modelViewNormal * vertexNormal);
gl_Position = mvp * vertexPosition;
}
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