blob: 0e66d42c140a9135abd260c40e6b2e2b0345a637 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
|
#version 150
//precision highp float;
in vec3 a_position;
in vec3 a_normal;
out vec3 v_normal;
uniform mat3 u_normalMatrix;
uniform mat4 u_modelViewMatrix;
uniform mat4 u_projectionMatrix;
void main(void) {
vec4 pos = u_modelViewMatrix * vec4(a_position,1.0);
v_normal = normalize(u_normalMatrix * a_normal);
gl_Position = u_projectionMatrix * pos;
}
|