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/****************************************************************************
**
** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "qt3dquickwindow.h"
#include <Qt3DQuick/QQmlAspectEngine>
#include <Qt3DRender/qrenderaspect.h>
#include <Qt3DInput/qinputaspect.h>
#include <Qt3DLogic/qlogicaspect.h>
#include <QtGui/qopenglcontext.h>
QT_BEGIN_NAMESPACE
Qt3DQuickWindow::Qt3DQuickWindow(QWindow *parent)
: QQuickWindow(parent)
, m_engine(new Qt3DCore::Quick::QQmlAspectEngine)
, m_renderAspect(new Qt3DRender::QRenderAspect)
, m_inputAspect(new Qt3DInput::QInputAspect)
, m_logicAspect(new Qt3DLogic::QLogicAspect)
, m_initialized(false)
{
setSurfaceType(QSurface::OpenGLSurface);
resize(1024, 768);
QSurfaceFormat format;
if (QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGL) {
format.setVersion(4, 3);
format.setProfile(QSurfaceFormat::CoreProfile);
}
format.setDepthBufferSize(24);
format.setSamples(4);
format.setStencilBufferSize(8);
setFormat(format);
create();
m_engine->aspectEngine()->registerAspect(m_renderAspect);
m_engine->aspectEngine()->registerAspect(m_inputAspect);
m_engine->aspectEngine()->registerAspect(m_logicAspect);
}
Qt3DQuickWindow::~Qt3DQuickWindow()
{
}
void Qt3DQuickWindow::registerAspect(Qt3DCore::QAbstractAspect *aspect)
{
Q_ASSERT(!isVisible());
m_engine->aspectEngine()->registerAspect(aspect);
}
void Qt3DQuickWindow::registerAspect(const QString &name)
{
Q_ASSERT(!isVisible());
m_engine->aspectEngine()->registerAspect(name);
}
void Qt3DQuickWindow::setSource(const QUrl &source)
{
m_source = source;
}
Qt3DCore::Quick::QQmlAspectEngine *Qt3DQuickWindow::engine() const
{
return m_engine.data();
}
void Qt3DQuickWindow::showEvent(QShowEvent *e)
{
if (!m_initialized) {
// TODO: Get rid of this
QVariantMap data;
data.insert(QStringLiteral("surface"), QVariant::fromValue(static_cast<QSurface *>(this)));
data.insert(QStringLiteral("eventSource"), QVariant::fromValue(this));
m_engine->aspectEngine()->setData(data);
m_engine->setSource(m_source);
// Set the QQmlIncubationController on the window
// to benefit from asynchronous incubation
m_engine->qmlEngine()->setIncubationController(QQuickWindow::incubationController());
m_initialized = true;
}
QQuickWindow::showEvent(e);
}
QT_END_NAMESPACE
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