blob: df527acd6cf5e030e2f21c86a17be727bb6c16a3 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
|
/****************************************************************************
**
** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QT3DWINDOW_H
#define QT3DWINDOW_H
#include <QWindow>
QT_BEGIN_NAMESPACE
namespace Qt3DCore {
class QAspectEngine;
class QAbstractAspect;
class QEntity;
}
namespace Qt3DRender {
class QCamera;
class QFrameGraph;
class QRenderAspect;
}
namespace Qt3DInput {
class QInputAspect;
}
namespace Qt3DLogic {
class QLogicAspect;
}
class Qt3DWindow : public QWindow
{
Q_OBJECT
public:
Qt3DWindow(QScreen *screen = nullptr);
Qt3DWindow(QWindow *parent);
~Qt3DWindow();
void registerAspect(Qt3DCore::QAbstractAspect *aspect);
void registerAspect(const QString &name);
void setRootEntity(Qt3DCore::QEntity *root);
void setFrameGraph(Qt3DRender::QFrameGraph *frameGraph);
Qt3DRender::QCamera *camera() const;
public Q_SLOTS:
Q_SIGNALS:
protected:
void showEvent(QShowEvent *e) Q_DECL_OVERRIDE;
void resizeEvent(QResizeEvent *) Q_DECL_OVERRIDE;
private:
QScopedPointer<Qt3DCore::QAspectEngine> m_aspectEngine;
// Aspects
Qt3DRender::QRenderAspect *m_renderAspect;
Qt3DInput::QInputAspect *m_inputAspect;
Qt3DLogic::QLogicAspect *m_logicAspect;
// Renderer configuration
Qt3DRender::QFrameGraph *m_frameGraph;
Qt3DRender::QCamera *m_defaultCamera;
// Input configuration
// Logic configuration
// Scene
Qt3DCore::QEntity *m_root;
Qt3DCore::QEntity *m_userRoot;
bool m_initialized;
};
QT_END_NAMESPACE
#endif // QT3DWINDOW_H
|