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/****************************************************************************
**
** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/
**
** This file is part of the Qt3D examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
** the names of its contributors may be used to endorse or promote
** products derived from this software without specific prior written
** permission.
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "geometryview.h"
#include "qray3d.h"
#include <QImage>
#include <QPainter>
#include <QDir>
#include <QTimer>
#include <QWheelEvent>
#include <math.h>
#include "geometry.h"
#include "quadplane.h"
#include "qplane3d.h"
#include "qglmaterialcollection.h"
#include "qgraphicsscale3d.h"
GeometryView::GeometryView(QWindow *parent)
: QGLView(parent)
, timer(new QTimer(this))
{
lp = new QGLLightParameters(this);
lp->setPosition(QVector3D(-3.0, 1.0, 15.0));
lp->setSpotAngle(15.0);
lp->setSpotExponent(24);
lp->setSpotDirection(QVector3D(0.0, -1.0, -2.0));
palette = new QGLMaterialCollection(this);
// first set up the geometry - an icosahedron
// this one handles all its own colors and textures
icosahedron = new Geometry(this, palette);
// now a generic flat floor plane which will be painted grey
// and textured the same as the icosahedron
floor = new QuadPlane(this);
floor->setPalette(palette);
QGLMaterial *parms = new QGLMaterial;
parms->setAmbientColor(Qt::darkGray);
parms->setDiffuseColor(Qt::gray);
int m = palette->addMaterial(parms);
QGLTexture2D *tex = icosahedron->material()->texture();
parms->setTexture(tex);
floor->setMaterialIndex(m);
floor->setPosition(QVector3D(0, 0, -5));
QGraphicsScale3D *scale = new QGraphicsScale3D(floor);
scale->setScale(QVector3D(0.2, 0.2, 0.1));
floor->addTransform(scale);
mdl = new QGLLightModel(this);
mdl->setAmbientSceneColor(QColor(196,196,196));
}
GeometryView::~GeometryView()
{
delete icosahedron;
delete floor;
delete timer;
}
void GeometryView::initializeGL(QGLPainter *painter)
{
painter->setLightModel(mdl);
painter->setMainLight(lp);
connect(timer, SIGNAL(timeout()), this, SLOT(rotate()));
timer->start(25);
}
void GeometryView::paintGL(QGLPainter *painter)
{
floor->draw(painter);
painter->modelViewMatrix().rotate(angle, 0.10f, 1.0f, 0.0f);
icosahedron->draw(painter);
}
void GeometryView::rotate()
{
angle = (angle + 2) % 360;
update();
}
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