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/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include <window.h>
#include <Qt3DRenderer/qrenderaspect.h>
#include <Qt3DInput/QInputAspect>
#include <Qt3DQuick/QQmlAspectEngine>
#include <QGuiApplication>
#include <QOpenGLContext>
#include <QtQml>
int main(int argc, char* argv[])
{
QGuiApplication app(argc, argv);
Window view;
Qt3D::Quick::QQmlAspectEngine engine;
engine.aspectEngine()->registerAspect(new Qt3D::QRenderAspect());
engine.aspectEngine()->registerAspect(new Qt3DInput::QInputAspect());
QVariantMap data;
data.insert(QStringLiteral("surface"), QVariant::fromValue(static_cast<QSurface *>(&view)));
data.insert(QStringLiteral("eventSource"), QVariant::fromValue(&view));
engine.aspectEngine()->setData(data);
engine.aspectEngine()->initialize();
engine.setSource(QUrl("qrc:/main.qml"));
view.show();
const bool isES = QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGLES
|| view.requestedFormat().renderableType() == QSurfaceFormat::OpenGLES;
if (!isES)
qDebug("Using a non-OpenGL ES context. This may result in no material on the model "
"as currently the standard glTF format only includes OpenGL ES 2.0 shaders. "
"To overcome this, run the application on OpenGL ES or use the qgltf tool "
"with -g to generate a slightly extended glTF asset from the original COLLADA source.");
return app.exec();
}
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