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/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import Qt3D.Core 2.0
import Qt3D.Render 2.0
import QtQuick 2.4 as QQ2
Entity {
components: [ mesh, phongMaterial, transform ]
CuboidMesh {
id: mesh
yzMeshResolution: Qt.size(2, 2)
xzMeshResolution: Qt.size(2, 2)
xyMeshResolution: Qt.size(2, 2)
}
GoochMaterial {
id: phongMaterial
}
Transform {
id: transform
Scale { scale: 4 }
Rotate {
id: _rotate
axis: Qt.vector3d(0.0, 1.0, 0.0)
}
}
QQ2.ColorAnimation {
target: phongMaterial
property: "warmColor"
from: "red"
to: "blue"
duration: 2500
loops: QQ2.Animation.Infinite
running: true
}
QQ2.NumberAnimation {
target: _rotate
property: "angle"
duration: 750
loops: QQ2.Animation.Infinite
running: true
easing.type: QQ2.Easing.InOutQuad
from: 0
to: 360
}
}
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