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/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.2 as QQ2
import Qt3D.Core 2.0
import Qt3D.Render 2.0
Entity {
id: sceneRoot
Camera {
id: camera
projectionType: CameraLens.PerspectiveProjection
fieldOfView: 45
aspectRatio: 16/9
nearPlane : 0.1
farPlane : 1000.0
position: Qt.vector3d( 0.0, 0.0, -40.0 )
upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
}
Configuration {
controlledCamera: camera
}
components: [
FrameGraph {
activeFrameGraph: ForwardRenderer {
camera: camera
}
}
]
PhongMaterial {
id: material
diffuse: "yellow"
}
TorusMesh {
id: torusMesh
radius: 5
minorRadius: 1
rings: 100
slices: 20
}
Transform {
id: torusTransform
scale3D: Qt.vector3d(1.5, 1, 0.5)
rotation: fromAxisAndAngle(Qt.vector3d(1, 0, 0), 45)
}
Entity {
id: torusEntity
components: [ torusMesh, material, torusTransform ]
}
QQ2.Timer {
interval: 1000
running: true
repeat: true
property bool hasSphere: true
onTriggered: {
loader.source = hasSphere ? "qrc:/SphereEntity.qml" : "qrc:/CuboidEntity.qml"
hasSphere = !hasSphere
}
}
EntityLoader {
id: loader
components: [ revolutionTransform ]
}
Transform {
id: revolutionTransform
property real userAngle: 0.0
matrix: {
var m = Qt.matrix4x4();
m.rotate(userAngle, Qt.vector3d(0, 1, 0));
m.translate(Qt.vector3d(20, 0, 0));
return m;
}
}
QQ2.NumberAnimation {
target: revolutionTransform
property: "userAngle"
duration: 10000
from: 0
to: 360
loops: QQ2.Animation.Infinite
running: true
}
}
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