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/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

import Qt3D 2.0
import Qt3D.Render 2.0

Entity {
    id: root

    property string diffuseColor: "red"
    property string bump: "no_bumps"
    property string specular: ""

    property alias x: barrel.x
    property alias y: barrel.y
    property alias z: barrel.z
    property alias shininess: material.shininess
    property real scale: 1.0

    RenderableEntity {
        id: barrel
        source: "assets/metalbarrel/metal_barrel.obj"
        scale: 0.03 * root.scale

        material: NormalDiffuseSpecularMapMaterial {
            id: material
            diffuse: "assets/metalbarrel/diffus_" + root.diffuseColor + ".webp"
            normal: "assets/metalbarrel/normal_" + root.bump + ".webp"
            specular: {
                if (root.specular !== "" )
                    return "assets/metalbarrel/specular_" + root.specular + ".webp"
                else
                    return "assets/metalbarrel/specular.webp"
            }

            shininess: 10.0
        }
    }
}