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/****************************************************************************
**
** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/
**
** This file is part of the Qt3D examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
**   * Redistributions of source code must retain the above copyright
**     notice, this list of conditions and the following disclaimer.
**   * Redistributions in binary form must reproduce the above copyright
**     notice, this list of conditions and the following disclaimer in
**     the documentation and/or other materials provided with the
**     distribution.
**   * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
**     the names of its contributors may be used to endorse or promote
**     products derived from this software without specific prior written
**     permission.
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/

#ifndef CUBEVIEW_H
#define CUBEVIEW_H

#include "qglview.h"
#include "qglbuilder.h"
#include "qglframebufferobjectsurface.h"

QT_BEGIN_NAMESPACE
class QOpenGLFramebufferObject;
class QGLCamera;
QT_END_NAMESPACE

class CubeView : public QGLView
{
    Q_OBJECT
    Q_PROPERTY(qreal teapotAngle READ teapotAngle WRITE setTeapotAngle)
    Q_PROPERTY(qreal cubeAngle READ cubeAngle WRITE setCubeAngle)
    Q_PROPERTY(qreal orbitAngle READ orbitAngle WRITE setOrbitAngle)
public:
    CubeView(QWindow *parent = 0);
    ~CubeView();

    qreal teapotAngle() const { return tangle; }
    void setTeapotAngle(qreal angle) { tangle = angle; update(); }

    qreal cubeAngle() const { return cangle; }
    void setCubeAngle(qreal angle) { cangle = angle; update(); }

    qreal orbitAngle() const { return oangle; }
    void setOrbitAngle(qreal angle) { oangle = angle; update(); }

protected:
    void initializeGL(QGLPainter *painter);
    void paintGL(QGLPainter *painter);

private:
    QGLSceneNode *scene;
    QGLSceneNode *cube;
    QGLSceneNode *teapot;
    QGLTexture2D qtlogo;
    QOpenGLFramebufferObject *fbo;
    QGLFramebufferObjectSurface fboSurface;
    QGLCamera *innerCamera;
    qreal tangle;
    qreal cangle;
    qreal oangle;

    void drawCube1(QGLPainter *painter, const QVector3D &posn);
    void drawCube2(QGLPainter *painter, const QVector3D &posn);
};

#endif