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/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

import Qt3D.Core 2.0
import Qt3D.Render 2.0
import QtQuick 2.1

Material {
    id: root
    property color ambientLight: Qt.rgba(0.1, 0.1, 0.1, 1.0)
    property color diffuseColor: Qt.rgba(0.7, 0.7, 0.7, 1.0)
    property color specularColor: Qt.rgba(0.5, 0.5, 0.5, 1.0)
    property real shininess: 150.0
    property alias diffuseMap: diffuseTextureImage.source
    property alias specularMap: specularTextureImage.source
    property alias normalMap: normalTextureImage.source
    property real textureScale: 1.0
    property real opacity: 1.0

    parameters: [
        Parameter {
            name: "ambient"
            value: Qt.vector3d(root.ambientLight.r, root.ambientLight.g, root.ambientLight.b)
        },
        Parameter {
            name: "diffuse"
            value: Qt.vector3d(root.diffuseColor.r, root.diffuseColor.g, root.diffuseColor.b)
        },
        Parameter {
            name: "specular"
            value: Qt.vector3d(root.specularColor.r, root.specularColor.g, root.specularColor.b)
        },
        Parameter {
            name: "shininess"
            value: root.shininess
        },
        Parameter {
            name: "diffuseTexture"
            value: Texture2D {
                id: diffuseTexture
                minificationFilter: Texture.LinearMipMapLinear
                magnificationFilter: Texture.Linear
                wrapMode {
                    x: WrapMode.Repeat
                    y: WrapMode.Repeat
                }
                generateMipMaps: true
                maximumAnisotropy: 16.0
                TextureImage { id: diffuseTextureImage }
            }
        },
        Parameter {
            name: "specularTexture"
            value: Texture2D {
                id: specularTexture
                minificationFilter: Texture.LinearMipMapLinear
                magnificationFilter: Texture.Linear
                wrapMode {
                    x: WrapMode.Repeat
                    y: WrapMode.Repeat
                }
                generateMipMaps: true
                maximumAnisotropy: 16.0
                TextureImage { id: specularTextureImage }
            }
        },
        Parameter {
            name: "normalTexture"
            value: Texture2D {
                id: normalTexture
                minificationFilter: Texture.Linear
                magnificationFilter: Texture.Linear
                wrapMode {
                    x: WrapMode.Repeat
                    y: WrapMode.Repeat
                }
                maximumAnisotropy: 16.0
                TextureImage { id: normalTextureImage }
            }
        },
        Parameter {
            name: "texCoordScale"
            value: textureScale
        },
        Parameter {
            name: "opacity"
            value: opacity
        }
    ]
}