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/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import Qt3D.Core 2.0
import Qt3D.Render 2.0
import QtQuick 2.1
Material {
id: root
property color ambientLight: Qt.rgba(0.1, 0.1, 0.1, 1.0)
property color diffuseColor: Qt.rgba(0.7, 0.7, 0.7, 1.0)
property color specularColor: Qt.rgba(0.5, 0.5, 0.5, 1.0)
property real shininess: 150.0
property alias diffuseMap: diffuseTextureImage.source
property alias specularMap: specularTextureImage.source
property alias normalMap: normalTextureImage.source
property real textureScale: 1.0
property real opacity: 1.0
parameters: [
Parameter {
name: "ambient"
value: Qt.vector3d(root.ambientLight.r, root.ambientLight.g, root.ambientLight.b)
},
Parameter {
name: "diffuse"
value: Qt.vector3d(root.diffuseColor.r, root.diffuseColor.g, root.diffuseColor.b)
},
Parameter {
name: "specular"
value: Qt.vector3d(root.specularColor.r, root.specularColor.g, root.specularColor.b)
},
Parameter {
name: "shininess"
value: root.shininess
},
Parameter {
name: "diffuseTexture"
value: Texture2D {
id: diffuseTexture
minificationFilter: Texture.LinearMipMapLinear
magnificationFilter: Texture.Linear
wrapMode {
x: WrapMode.Repeat
y: WrapMode.Repeat
}
generateMipMaps: true
maximumAnisotropy: 16.0
TextureImage { id: diffuseTextureImage }
}
},
Parameter {
name: "specularTexture"
value: Texture2D {
id: specularTexture
minificationFilter: Texture.LinearMipMapLinear
magnificationFilter: Texture.Linear
wrapMode {
x: WrapMode.Repeat
y: WrapMode.Repeat
}
generateMipMaps: true
maximumAnisotropy: 16.0
TextureImage { id: specularTextureImage }
}
},
Parameter {
name: "normalTexture"
value: Texture2D {
id: normalTexture
minificationFilter: Texture.Linear
magnificationFilter: Texture.Linear
wrapMode {
x: WrapMode.Repeat
y: WrapMode.Repeat
}
maximumAnisotropy: 16.0
TextureImage { id: normalTextureImage }
}
},
Parameter {
name: "texCoordScale"
value: textureScale
},
Parameter {
name: "opacity"
value: opacity
}
]
}
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