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/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import Qt3D.Core 2.0
import Qt3D.Renderer 2.0
// For Qt.vector3d() and friends. For some reason this is provided by
// QQuickValueTypeProvider in QtQuick rather than the default value
// type provider in QtQml. So we will need to replicate this in Qt3D
// for the types that we wish to support. Otherwise we'll have to import
// QtQuick 2.1 all over the place.
import QtQuick 2.1
Effect {
// TODO add another effect that uses texture for diffuse
//property Texture2D diffuseTexture
property vector3d ambient: Qt.vector3d( 0.1, 0.1, 0.1 )
property vector3d diffuse: Qt.vector3d( 0.7, 0.7, 0.7 )
property vector3d specular: Qt.vector3d( 0.2, 0.2, 0.2 )
property real shininess: 10.0
techniques: [
Technique {
criteria : [
TechniqueCriterion { criterionType : TechniqueCriterion.RenderingStyle; criterionValue : "forward"}
]
renderPasses: [
RenderPass {
name: "zFill"
shaderProgram: zFillProgram
//renderStates: [ DepthState { depthTest: true; } ]
},
RenderPass {
name: "lighting"
shaderProgram: adsProgram
//renderStates: [ DepthState { depthWrites: true; depthTest: true; } ]
}
]
}
]
ShaderProgram {
id: zFillProgram
objectName: "zFillProgram"
vertexSourceFile: ":/shaders/zfill.vert"
fragmentSourceFile: ":/shaders/zfill.frag"
}
ShaderProgram {
id: adsProgram
objectName: "adsProgram"
vertexSourceFile: ":/shaders/phong.vert"
fragmentSourceFile: ":/shaders/phong.frag"
// // How to handle uniforms? Especially arrays and structs
// uniforms: [
// Uniform { name: "light[0].position:"; value: Qt.vector3d( 0.0, 0.0, 0.0 ) },
// Uniform { name: "light[0].intensity:"; value: Qt.vector3d( 1.0, 1.0, 1.0 ) }
// ]
}
}
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