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/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import Qt3D 2.0
import Qt3D.Renderer 2.0
import QtQuick 2.0 as QQ2
Entity {
property Entity camera: Camera {
projectionType: CameraLens.PerspectiveProjection
fieldOfView: 45
aspectRatio: 16/9
nearPlane: 0.01
farPlane: 1000.0
position: Qt.vector3d( 10.0, 10.0, -25.0 )
upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
viewCenter: Qt.vector3d( 0.0, 0.0, 10.0 )
}
// Shareable Components
Mesh {
id: ballMesh
objectName: "ballMesh"
source: "assets/ball.obj"
}
Mesh {
id: cubeMesh
objectName: "cubeMesh"
source: "assets/cube.obj"
}
AnimatedDiffuseMaterial {
id: animatedMaterial
texture: Texture2D { TextureImage { source : "assets/gltf/wine/Wood_Cherry_Original_.jpg" } }
}
// Scene elements
Entity {
id : sceneEntity
components : SceneLoader {
id: scene
source: "qrc:/assets/test_scene.dae"
objectName: "dae_scene"
}
}
RenderableEntity {
mesh: ballMesh
material: animatedMaterial
transform: Transform {
Translate {
dx: 0; dy: -10; dz : 25
QQ2.SequentialAnimation on dz {
running : true
loops: QQ2.Animation.Infinite
QQ2.NumberAnimation { to : -1000; duration : 5000 }
QQ2.NumberAnimation { to : 1000; duration : 3000 }
}
}
Scale {scale : 0.3}
}
}
RenderableEntity {
mesh: cubeMesh
material: animatedMaterial
transform: Transform {
Translate {
dx: 0; dy: -10; dz : 25
QQ2.SequentialAnimation on dx {
running : true
loops: QQ2.Animation.Infinite
QQ2.NumberAnimation { to : -100; duration : 10000 }
QQ2.NumberAnimation { to : 100; duration : 5000 }
}
}
Scale {scale : 0.3}
}
}
}
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